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Creative Computing and Film and Screen Studies

BA/BSc (Hons)

Undergraduate degree - combined honours

Key facts

Award
BA/BSc (Hons) Creative Computing and Film and Screen Studies
School
College of Liberal Arts
Campus or location
Newton Park
Course length
Three years full-time.
UCAS codes
Institution Code: B20
Course Code: M53W
Campus Code: A,BSU

Entry requirements

We accept a wide range of qualifications for entry to our undergraduate programmes. Typical offers include A level grades BCC - CCC.

View typical offers for more information.

Join the next generation of digital creatives with our hands-on, industry-focused course.

  • Learn by making. Build imaginative games, web apps, digital interfaces and interactive artworks.
  • Network and collaborate. Work with like-minded students, software specialists and creative partners.
  • Become future-proof. Graduate as an in demand fusion of creative thinker and technical expert.

Excited by the collision of computing and creativity? Ever wondered how to code beautiful web apps, bring stories to life through animation, or build those intuitive little smartphone games that you just can’t seem to put down? Our Creative Computing course could be for you.

Creative Computing is for inquisitive people who don’t necessarily fit the model of typical degree subjects. These are practical, imaginative individuals who wish to explore how computing can enhance human creativity. We understand that such people aspire to be both the ‘thinkers’ and the ‘makers’, so have designed a course to help them become just that.

This course celebrates digital creativity. We teach you broad computing and design skills, from smartphone app building to VR game development and beyond. You learn your craft from the ground up, through a mix of workshops, tech demos, creative problem solving challenges and collaborative briefs. We believe that in this field you learn best by making, so you can look forward to creating digital work from day one.

What you'll learn

Overview

You’ll study a series of Creative Computing modules, alongside modules from your combination subject. There are three possible routes: Major, where Creative Computing is the lead subject; Minor, where it is the complimentary subject; and Joint, where study time is divided equally between Creative Computing and a combination subject.

In core Creative Computing modules, we teach you skills essential to creative computing and digital creativity more widely. These include programming (C languages, Java), web app deployment (HTML5, JavaScript, PHP), and asset creation (Adobe, Autodesk). If you decide to take the major route, you’ll be able to access our specialist games design and digital animation modules.

Course structure

Year one
Master the basics. Start your journey through Creative Computing by developing key skills in computing and digital design. We provide an induction to computer science (binary, hardware, operating systems, networking) and probe the social and ethical consequences that are distinct to the digital age. Weekly skills workshops expose you to the basics of web development, physical computing (Arduino, Raspberry Pi) and object-oriented programming. Specific modules on creative problem solving, interface design and coding for the visual arts are available to joint or major route students.

Year two
Enhance your digital skill set. Core module, Codelab II introduces the C family of programming languages. We introduce agile methodologies of production and teach you how to deploy event listeners and Application Programming Interfaces (APIs) to create interactive, data driven programs. Joint and major route students can access a suite of modules that include Games Design, Digital Animation, Web and Mobile Application Development, Emerging Technologies, and Industry-Informed Projects.

Year three
Kickstart your career. You’ll enhance your software development knowledge, while setting yourself up for success in the tech / creative industries. One third of your time is spent developing a significant digital artefact. This work becomes the centrepiece of a compelling, industry-focused creative portfolio. Major route students can extend their knowledge of the gaming or animation pipelines in the modules, Games Studio and Advanced Animation. Joint award students are given the opportunity to undertake an industry placement.

How will I be assessed?

Creative Computing is almost entirely coursework assessed. You’ll deliver a varied and balanced collection of artefacts including prototype software, experiment portfolios, digital interfaces, interactive stories and web apps. Project work is supported by contextual essays, reflective commentaries, sketchbooks, reports, pitches, presentations, debates and b/vlogs.

How will I be taught?

You’ll be taught through creative workshops, technical labs, seminars and project drop-ins. These sessions are supported by individual and team tutorials throughout your degree programme. CodeLab modules are delivered in small groups. This provides the tutor contact time you need to learn computer programming effectively.

A network of visiting speakers and mentors keep you in touch with developments in the tech / creative sectors, while a team of technical demonstrators reinforce the ‘skills training’ aspects of your learning.

Opportunities

Study abroad

Creative Computing students across all pathways can apply for Erasmus+ and Exchange programme opportunities offered by Bath Spa University.

Work placements, industry links and internships

We draw on a diverse network of industry partners established by the university’s Digital Academy and Centre for Creative Computing. We collaborate with emerging tech companies, prolific creative media practitioners, and a collective of independent animation and game studios across Bath, Bristol and beyond. Our students are invited to work on these exciting projects, and enjoy the industry contacts and funding that they often provide.

Many of our students take on freelance work and placements during their time with us.

Collaboration

You’ll have access to countless collaborative possibilities. Join forces with students studying storytelling, animation, film-making, publishing, dance, music technology – the list goes on – to create unique and compelling digital work.

Competitions and awards

We encourage you to participate in regional game jams, animation festivals and sandbox events. A programme of internal ‘build’ competitions provide chances for you to test out new ideas and collaborate with peers or creatives pursuing other subject areas.

Projects

Project Pickaxe
An ongoing MineCraft build of our Newton Park campus.

MediaWall
Creative Computing students design and contribute to installations for MediaWall.

Serious Games
Collaborations with Bath Spa’s Institute of Education on multiple games that tackle real-world problems. These projects almost always combine aspects of animation, gaming and software development.

Facilities and resources

Where the subject is taught

You'll have access to our:

  • Commons building
    You're taught within the cutting-edge Commons building, situated at the heart of our stunning Newton Park campus.
  • Apple iMac suites
    Core modules are taught across several Apple iMac suites, each loaded with industry standard digital design packages, prototyping tools and Integrated Development Environments.
  • Virtual Learning Environment
  • Newton Park library

Resources

  • Exclusive access to a collection of top-spec 4K Windows systems with CPU and GPU water cooling. These machines are networked to dedicated external storage and are offered with Unity, Unreal, 3ds Max, Blender and Spine installs.
  • Excellent e-learning provisions and a personal ‘software bible’.
  • An equipment loan service that offers a wide range of audiovisual production gear, interactive devices, and peripherals.

Fees

UK and EU students full time

2017/18 Entry

Course fees
Year 1 £9,250
Year 2 Published Jan 2018
Year 3 Published Jan 2019

2018/19 Entry

Course fees
Year 1 Published Jan 2018
Year 2 Published Jan 2019
Year 3 Published Jan 2020

2019/20 Entry

Course fees
Year 1 Published Jan 2019
Year 2 Published Jan 2020
Year 3 Published Jan 2021

International students full time

2017/18 Entry

Course fees
Year 1 £13,500
Year 2 Published Jan 2018
Year 3 Published Jan 2018

2018/19 Entry

Course fees
Year 1 Published Jan 2018
Year 2 Published Jan 2019
Year 3 Published Jan 2021

2019/20 Entry

Course fees
Year 1 Published Jan 2019
Year 2 Published Jan 2020
Year 3 Published Jan 2021

Interested in applying?

What we look for in potential students

We look for students with a drive to pursue big ideas and a clear willingness to try out new things. Successful applicants will be imaginative, organised and have a keen eye for detail. Programming experience is not an essential prerequisite for this course. We teach coding from the ground up.

Typical offers

Applicants are considered on an individual basis also taking into account any skills and experience that may not be reflected in A-level scores. The most important consideration is for applicants to have the qualities and potential to succeed in this exciting new area of study.

We accept a wide range of qualifications for entry to our undergraduate programmes. The main ones are listed below:

  • A Level -  Overall Grades CCC- CDD are accepted.
  • BTEC -  Extended Diploma in Performing Arts or related subject Merit, Merit, Merit (MMM) accepted.
  • International Baccalaureate - A minimum of 26 points are accepted.
  • Access to HE courses - Typical offers for applicants with Access to HE will be the Access to HE Diploma or Access to HE Certificate (60 credits, 45 of which must be Level 3, including 15 at merit or higher).

English Language Requirements for International and EU Applicants
IELTS 6.0 - for visa nationals, with a minimum score of IELTS 5.5 in each element.

 

How do I apply?

Ready to apply? Using our list of 'possible combinations', choose which Creative Computing combination you'd like to apply for. Click the 'apply now' button on that course's page.

Need more guidance? Head to our how to apply pages.

Portfolio guidance

We recommend that you attach a portfolio of creative work to your application. The portfolio should contain 2 or 3 examples of your digital projects. These may be small games, web designs, asset models, interactive stories or any other type of artwork or creative artefact.

Get ahead

Although we teach coding from the ground up, you can get ahead by learning some basic programming techniques before you join the course. Online tools such as Codecademy (HTML & CSS, Java) and Scratch are excellent starting points for learning to think algorithmically. Good luck!

Admissions service: +44 (0)1225 876 180
Email: admissions@bathspa.ac.uk
Course leader: Lee Scott
Email: l.scott@bathspa.ac.uk

Study film and screen alongside some aspects of digital media, with optional work in filmmaking and post production.

  • An immersive experience in studying film and the film industries.
  • You’ll have the opportunity explore your film interests and enthusiasms.
  • Combines film theory and scholarship with film practice.

We want you to develop a critical understanding of film and screen theory and criticism and to appreciate the relationship between film, media and culture. But we also want to provide you with the conceptual tools for understanding how society and culture is mediated by cinematic, televisual and electronic images.

In choosing this course you’ll be starting on a journey of critical understanding of the institutions of film and screen production, distribution and exhibition. As part of this we’ll develop your understanding of reception and consumption practices in film and screen.

" The tutors support you throughout, bringing their own specialist knowledge in various subjects to the course to make it interesting and engaging."

Claire Reynolds, Film and Screen Studies graduate

What you'll learn

Overview

Film and Screen Studies aims to produce graduates who have an informed, critical and creative approach to both understanding film and screen in contemporary society and to their own forms of critical, reflective and communicative practice. You’ll develop intellectual, analytical, research and creative skills that will help you to prepare for employment and have the opportunity to engage in practical filmmaking projects if you wish.

Course structure

Year one
In the first year there are two cores modules. The first is Introduction to Film in which you’ll investigate film as a specific academic discipline and how meaning is conveyed through film form and content. As part of your work you’ll analyse how films are constructed and be introduced to ways of writing effectively about film. The second core module is Understanding Hollywood, which offers an advanced investigation of key theoretical and methodological issues involved in the study of cinema, and explores film as a commercial, cultural and aesthetic institution.

Years two and three
In Years 2 and 3 you can design your programme from a range of exciting modules including film theory, Hollywood cinema, video games, film and national identity, stardom and celebrity, Asian cinema, European cinema, film genres such as westerns and horror, games, Short film  production, and documentary filmmaking. You can also take part in organising LineUP, the annual Student Film Festival at Bath Spa University.

How will I be assessed?

Assessment includes essays, research reports, journals, group presentations and portfolios.

How will I be taught?

Our modules have well-defined teaching structures consisting of lectures, seminars, workshops and tutorials, which give you wide opportunities to learn progressively, stretch your capabilities, test your ideas and methods and interact positively with staff and other students in the department.

As you would expect, Film and Screen Studies modules also use parts of the new media in their teaching practice. Students are encouraged to make use of the University's virtual learning environment, 'Minerva' and of the web in seminars and workshops.

Opportunities

Study abroad

Opportunities are available through the Erasmus Scheme. Choose from 25 partners across Europe, including Denmark, Spain, Italy, Finland and Germany. The University also has 15 exchange partners across the world.

Field trips

Visits include tours of famous UK film studios such as Pinewood and key film centres such as the BFI.

Careers

The main focus of interest for our Film and Screen Studies graduates is the creative and cultural industries in the UK. These industries include advertising, journalism, publishing, film and film-related employments, television, radio and the heritage sector. However, there are also employment opportunities in local and central government and the voluntary sector.

Since 2011, employers such as BBC Bristol, Argonon and The Sheffield International Documentary Festival have recruited graduates from this course. Students have also gone into roles including Unit Assistant, Festival Assistant and Film Location Manager.

Work placements, industry links and internships

Work placements are available within the programme through the second year Work Placement model. They can also be facilitated on an extra-curricular basis through members of the teaching team.

Competitions and awards

We encourage our filmmaking students to enter material for film competitions and festivals.

Facilities and resources

Where the subject is taught

You'll be taught on our Newton Park campus, with access to a range of facilities including:

Fees

UK and EU students full time

2017/18 Entry

Course fees
Year 1 £9,250
Year 2 Published Jan 2018
Year 3 Published Jan 2019

2018/19 Entry

Course fees
Year 1 Published Jan 2018
Year 2 Published Jan 2019
Year 3 Published Jan 2020

2019/20 Entry

Course fees
Year 1 Published Jan 2019
Year 2 Published Jan 2020
Year 3 Published Jan 2021

UK and EU students full time - with placement year

During the placement year, the fee is reduced to 20% of the full time fee. Otherwise, fees are the same as for full time study.

International students full time

2017/18 Entry

Course fees
Year 1 £13,500
Year 2 Published Jan 2018
Year 3 Published Jan 2018

2018/19 Entry

Course fees
Year 1 Published Jan 2018
Year 2 Published Jan 2019
Year 3 Published Jan 2021

2019/20 Entry

Course fees
Year 1 Published Jan 2019
Year 2 Published Jan 2020
Year 3 Published Jan 2021

Interested in applying?

What we look for in potential students

We value applicants who are self-reflective, creative and have good teamworking skills.

Typical offers

We accept a wide range of qualifications for entry to our undergraduate programmes. The main ones are listed below:

  • A Level - grades BCC - CCC accepted.
  • BTEC -  Extended Diploma grades Merit, Merit, Merit (MMM) preferred in a related subject.
  • International Baccalaureate - A minimum score of 26 points preferred.
  • Typical offers for applicants with Access to HE will be the Access to HE Diploma or Access to HE Certificate (60 credits, 45 of which must be Level 3, including 30 at merit or higher).

English Language Requirements for International and EU Applicants
IELTS 6.0 - for visa nationals, with a minimum score of IELTS 5.5 in each element.

How do I apply?

Ready to apply? Click the 'apply now' button in the centre of this page.

Need more guidance? Head to our how to apply pages.

Get ahead

We recommend these two introductory texts:

  • Jill Nelmes, Introduction to Film Studies, Taylor and Francis, 5th Revised Edition 2015
  • Richard Barsom and David Monahan, Looking at Movies, WW Norton, 5th Revised Edition 2015

Admissions service: +44 (0)1225 876 180
Email: admissions@bathspa.ac.uk

Course contact: Suman Ghosh
Email: s.ghosh@bathspa.ac.uk

Website feedback to web@bathspa.ac.uk