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Creative Computing and Media Communications

BA/BSc (Hons)

Undergraduate degree - combined honours

Key facts

Award
BA/BSc (Hons) Creative Computing and Media Communications
School
College of Liberal Arts
Campus or location
Newton Park
Course length
Three years full-time.
UCAS codes
Institution Code: B20
Course Code: 672N
Campus Code: A,BSU

Entry requirements

We accept a wide range of qualifications for entry to our undergraduate programmes. Typical offers include A Level grades BCC - CCC.

View typical offers for more information.

Join the next generation of digital creatives with our hands-on, industry-focused course.

  • Learn by making. Build imaginative games, web apps, digital interfaces and interactive artworks.
  • Network and collaborate. Work with like-minded students, software specialists and creative partners.
  • Become future-proof. Graduate as an in demand fusion of creative thinker and technical expert.

Excited by the collision of computing and creativity? Ever wondered how to code beautiful web apps, bring stories to life through animation, or build those intuitive little smartphone games that you just can’t seem to put down? Our Creative Computing course could be for you.

Creative Computing is for inquisitive people who don’t necessarily fit the model of typical degree subjects. These are practical, imaginative individuals who wish to explore how computing can enhance human creativity. We understand that such people aspire to be both the ‘thinkers’ and the ‘makers’, so have designed a course to help them become just that.

This course celebrates digital creativity. We teach you broad computing and design skills, from smartphone app building to VR game development and beyond. You learn your craft from the ground up, through a mix of workshops, tech demos, creative problem solving challenges and collaborative briefs. We believe that in this field you learn best by making, so you can look forward to creating digital work from day one.

What you'll learn

Overview

You’ll study a series of Creative Computing modules, alongside modules from your combination subject. There are three possible routes: Major, where Creative Computing is the lead subject; Minor, where it is the complimentary subject; and Joint, where study time is divided equally between Creative Computing and a combination subject.

In core Creative Computing modules, we teach you skills essential to creative computing and digital creativity more widely. These include programming (C languages, Java), web app deployment (HTML5, JavaScript, PHP), and asset creation (Adobe, Autodesk). If you decide to take the major route, you’ll be able to access our specialist games design and digital animation modules.

Course structure

Year one
Master the basics. Start your journey through Creative Computing by developing key skills in computing and digital design. We provide an induction to computer science (binary, hardware, operating systems, networking) and probe the social and ethical consequences that are distinct to the digital age. Weekly skills workshops expose you to the basics of web development, physical computing (Arduino, Raspberry Pi) and object-oriented programming. Specific modules on creative problem solving, interface design and coding for the visual arts are available to joint or major route students.

Year two
Enhance your digital skill set. Core module, Codelab II introduces the C family of programming languages. We introduce agile methodologies of production and teach you how to deploy event listeners and Application Programming Interfaces (APIs) to create interactive, data driven programs. Joint and major route students can access a suite of modules that include Games Design, Digital Animation, Web and Mobile Application Development, Emerging Technologies, and Industry-Informed Projects.

Year three
Kickstart your career. You’ll enhance your software development knowledge, while setting yourself up for success in the tech / creative industries. One third of your time is spent developing a significant digital artefact. This work becomes the centrepiece of a compelling, industry-focused creative portfolio. Major route students can extend their knowledge of the gaming or animation pipelines in the modules, Games Studio and Advanced Animation. Joint award students are given the opportunity to undertake an industry placement.

How will I be assessed?

Creative Computing is almost entirely coursework assessed. You’ll deliver a varied and balanced collection of artefacts including prototype software, experiment portfolios, digital interfaces, interactive stories and web apps. Project work is supported by contextual essays, reflective commentaries, sketchbooks, reports, pitches, presentations, debates and b/vlogs.

How will I be taught?

You’ll be taught through creative workshops, technical labs, seminars and project drop-ins. These sessions are supported by individual and team tutorials throughout your degree programme. CodeLab modules are delivered in small groups. This provides the tutor contact time you need to learn computer programming effectively.

A network of visiting speakers and mentors keep you in touch with developments in the tech / creative sectors, while a team of technical demonstrators reinforce the ‘skills training’ aspects of your learning.

Opportunities

Study abroad

Creative Computing students across all pathways can apply for Erasmus+ and Exchange programme opportunities offered by Bath Spa University.

Work placements, industry links and internships

We draw on a diverse network of industry partners established by the university’s Digital Academy and Centre for Creative Computing. We collaborate with emerging tech companies, prolific creative media practitioners, and a collective of independent animation and game studios across Bath, Bristol and beyond. Our students are invited to work on these exciting projects, and enjoy the industry contacts and funding that they often provide.

Many of our students take on freelance work and placements during their time with us.

Collaboration

You’ll have access to countless collaborative possibilities. Join forces with students studying storytelling, animation, film-making, publishing, dance, music technology – the list goes on – to create unique and compelling digital work.

Competitions and awards

We encourage you to participate in regional game jams, animation festivals and sandbox events. A programme of internal ‘build’ competitions provide chances for you to test out new ideas and collaborate with peers or creatives pursuing other subject areas.

Projects

Project Pickaxe
An ongoing MineCraft build of our Newton Park campus.

MediaWall
Creative Computing students design and contribute to installations for MediaWall.

Serious Games
Collaborations with Bath Spa’s Institute of Education on multiple games that tackle real-world problems. These projects almost always combine aspects of animation, gaming and software development.

Facilities and resources

Where the subject is taught

You'll have access to our:

  • Commons building
    You're taught within the cutting-edge Commons building, situated at the heart of our stunning Newton Park campus.
  • Apple iMac suites
    Core modules are taught across several Apple iMac suites, each loaded with industry standard digital design packages, prototyping tools and Integrated Development Environments.
  • Virtual Learning Environment
  • Newton Park library

Resources

  • Exclusive access to a collection of top-spec 4K Windows systems with CPU and GPU water cooling. These machines are networked to dedicated external storage and are offered with Unity, Unreal, 3ds Max, Blender and Spine installs.
  • Excellent e-learning provisions and a personal ‘software bible’.
  • An equipment loan service that offers a wide range of audiovisual production gear, interactive devices, and peripherals.

Fees

UK and EU students full time

2017/18 Entry

Course fees
Year 1 £9,250
Year 2 Published Jan 2018
Year 3 Published Jan 2019

2018/19 Entry

Course fees
Year 1 Published Jan 2018
Year 2 Published Jan 2019
Year 3 Published Jan 2020

2019/20 Entry

Course fees
Year 1 Published Jan 2019
Year 2 Published Jan 2020
Year 3 Published Jan 2021

International students full time

2017/18 Entry

Course fees
Year 1 £13,500
Year 2 Published Jan 2018
Year 3 Published Jan 2018

2018/19 Entry

Course fees
Year 1 Published Jan 2018
Year 2 Published Jan 2019
Year 3 Published Jan 2021

2019/20 Entry

Course fees
Year 1 Published Jan 2019
Year 2 Published Jan 2020
Year 3 Published Jan 2021

Interested in applying?

What we look for in potential students

We look for students with a drive to pursue big ideas and a clear willingness to try out new things. Successful applicants will be imaginative, organised and have a keen eye for detail. Programming experience is not an essential prerequisite for this course. We teach coding from the ground up.

Typical offers

Applicants are considered on an individual basis also taking into account any skills and experience that may not be reflected in A-level scores. The most important consideration is for applicants to have the qualities and potential to succeed in this exciting new area of study.

We accept a wide range of qualifications for entry to our undergraduate programmes. The main ones are listed below:

  • A Level -  Overall Grades CCC- CDD are accepted.
  • BTEC -  Extended Diploma in Performing Arts or related subject Merit, Merit, Merit (MMM) accepted.
  • International Baccalaureate - A minimum of 26 points are accepted.
  • Access to HE courses - Typical offers for applicants with Access to HE will be the Access to HE Diploma or Access to HE Certificate (60 credits, 45 of which must be Level 3, including 15 at merit or higher).

English Language Requirements for International and EU Applicants
IELTS 6.0 - for visa nationals, with a minimum score of IELTS 5.5 in each element.

 

How do I apply?

Ready to apply? Using our list of 'possible combinations', choose which Creative Computing combination you'd like to apply for. Click the 'apply now' button on that course's page.

Need more guidance? Head to our how to apply pages.

Portfolio guidance

We recommend that you attach a portfolio of creative work to your application. The portfolio should contain 2 or 3 examples of your digital projects. These may be small games, web designs, asset models, interactive stories or any other type of artwork or creative artefact.

Get ahead

Although we teach coding from the ground up, you can get ahead by learning some basic programming techniques before you join the course. Online tools such as Codecademy (HTML & CSS, Java) and Scratch are excellent starting points for learning to think algorithmically. Good luck!

Admissions service: +44 (0)1225 876 180
Email: admissions@bathspa.ac.uk
Course leader: Lee Scott
Email: l.scott@bathspa.ac.uk

Critically engage with the challenges of a global media landscape with this dynamic course.

  • Taught by world leading and international scholars.
  • Encourages critical awareness of theoretical debates and contemporary media practices.
  • Supports creative media cultures, practices and student-led enterprise within a liberal arts environment.

Develop your knowledge of the media and creative industries, through this Media Communications course. You’ll develop in-depth knowledge of the theories, debates and professional practices that underpin the study of media.

The course offers you the opportunity to develop your research skills, alongside your ability to critically analyse local, national and global media production. You’ll graduate with the critical, cultural and creative skills necessary to participate as a global citizen in the creative media industries.

“An engaging, thought-provoking and dynamic course that has equipped me with both the analytical and practice-based skills necessary to work within the ever-changing media environment.”

Media Communications Graduate, 2014

What you'll learn

Overview

You’ll examine and research the media in a global context, exploring how new digital technologies shape how we perceive, consume, and participate in everyday media.

The course covers the theories, debates and professional practices underpinning the creative industries. You’ll map how cultures of production shape media audiences and explore questions of global citizenship. From popular music and celebrity culture to gaming culture, multiplatform media and digital cultures, you’ll study the global flows and impacts of the media across a range of topics.

You’ll critically examine a diverse range of media: television, radio, newspapers, magazines, advertising, social media, mobile phones, tablets, apps and video games. We expose you to a range of creative and professional practices, including skills in media research, social enterprise and media making.

Course structure

Year one
Modules equip you with the essential critical toolkit for understanding and analysing the contemporary media and conducting media research. You’ll examine media technologies, popular cultures, media ownership, media representations and media branding, alongside gaining some practical media-making work involving social networking tools. You’ll be introduced to some of the key methods in media research through a series of case studies including gender in the media, television audiences, journalism, media preservation and music cultures.

Year two
You’ll explore questions of global media cultures, examining – for example – how the media transcends the borders of platforms, audiences, cultures, industries and countries. Alongside this, you’ll study the impacts of a global media culture on everything from production to consumption. You’ll have the opportunity to develop your skills in media-making, while further examining these themes in relation to more specific areas, such as stardom and celebrity, journalism and citizenship, music and digital cultures.

Year three
We'll encourage you to specialise in an area that interests you, and to develop independent research and/or practice. This manifests in the form of a dissertation, with specialist modules available in gender and film, media technology, fandom, music journalism, computer and video games and the central role that they play in our leisure time, community media, and the reporting of panics, disasters and terrorism.

How will I be assessed?

Media Communications is a theoretical course with a practical component. Assessments therefore range from essays, professional writing, presentations, reviews and feature writing to cross-media presentations, object history work and industry reports and investigations. You’ll also learn through the creation of journals, research logs and portfolios, blogs and collaborative projects.

How will I be taught?

Our teaching is driven by the research specialisms and expertise of staff, who are all world-leading scholars in their respective fields within Media Communications, be it video games, multiplatform media, digital cultures, gender and celebrity, or popular music cultures. Teaching may also come from the University’s specialist technical demonstrators.

Lectures set out broad themes and issues from a range of existing media scholarship, while seminars stimulate discussion by encouraging student debate. Individual tutorials provide an opportunity to discuss your work with tutors on a one-to-one basis. You’ll also learn via workshops devoted to particular skills such as media research, as well as in project labs where you’ll work with staff and fellow students on the development of a media project.

Opportunities

Work placements, industry links and internships

At various points throughout the course, you’ll have the opportunity to engage in media production projects and to undertake work-volunteering and work placement opportunities.

Careers

Media Communications graduates have a range of professions including Marketing and Project Management, Public Relations, Education, Publications Production, Social Media Promotion and Advertising. Graduates have been employed by companies including Aspire Europe, Komedia, Conversation Creation, Apollo Strategic Communications, and John Lewis.

Competitions and awards

Each year we award a prize to our students. This is the Media Communications Prize for Excellence in Research.

Facilities and resources

Where the subject is taught

This course is taught at our Newton Park campus. You'll have access to excellent facilities including:

Resources

Media Communications students can hire out equipment using SISO, Bath Spa University’s free equipment loan service. We provide a huge variety of equipment, from industry standard television studios to state of the art editing software and Mac Labs, equal to anything found at cutting-edge commercial organisations and broadcast companies.

Fees

UK and EU students full time

2017/18 Entry

Course fees
Year 1 £9,250
Year 2 Published Jan 2018
Year 3 Published Jan 2019

2018/19 Entry

Course fees
Year 1 Published Jan 2018
Year 2 Published Jan 2019
Year 3 Published Jan 2020

2019/20 Entry

Course fees
Year 1 Published Jan 2019
Year 2 Published Jan 2020
Year 3 Published Jan 2021

UK and EU students full time - with placement year

During the placement year, the fee is reduced to 20% of the full time fee. Otherwise, fees are the same as for full time study.

International students full time

2017/18 Entry

Course fees
Year 1 £13,500
Year 2 Published Jan 2018
Year 3 Published Jan 2018

2018/19 Entry

Course fees
Year 1 Published Jan 2018
Year 2 Published Jan 2019
Year 3 Published Jan 2021

2019/20 Entry

Course fees
Year 1 Published Jan 2019
Year 2 Published Jan 2020
Year 3 Published Jan 2021

Interested in applying?

What we look for in potential students

We’re looking for enthusiastic and motivated students who want to become the researchers, content creators and policy-makers of the future. We value creative thinking, originality and a good knowledge of contemporary media, so the abilities to think critically and identify new opportunities are important traits we look for in candidates.

Typical offers

We accept a wide range of qualifications for entry to our undergraduate programmes. The main ones are listed below:

  • A Level - Grades BCC - CCC preferred.
  • BTEC - Extended Diploma grades Merit, Merit, Merit (MMM) accepted
  • International Baccalaureate - A minimum score of 26 points required
  • Access to HE courses -  Typical offers for applicants with Access to HE will be the Access to HE Diploma or Access to HE Certificate (60 credits, 45 of which must be Level 3, including 30 at merit or higher).

English Language Requirements for International and EU Applicants
IELTS 6.0 - for visa nationals, with a minimum score of IELTS 5.5 in each element.

How do I apply?

Ready to apply? Click the 'apply now' button in the centre of this page.

Need more guidance? Head to our how to apply pages.

Admissions service: +44 (0)1225 876 180
Email: admissions@bathspa.ac.uk

 

Course leader: Dr Suman Ghosh
Email: s.ghosh@bathspa.ac.uk

Website feedback to web@bathspa.ac.uk