Creative Technologies and Enterprise

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How to Apply

The MSc in Creative Technologies and Enterprise (MSc) is designed for people who are seeking to develop their abilities in order to operate in the digital world or prepare themselves for future research in this field. Future industries depend upon people who are equipped with creative ideas, entrepreneurial skills and technological knowledge. Studying Creative Technologies and Enterprise will prepare you for a rapidly-changing global digital economy in which your ability to adapt on-the-fly and make creative contributions will be your major resource.

The course has been planned with enterprise partners and offers opportunities for national and international placements throughout. The course is based at the Corsham Court campus in the Centre for Creative Computing. 

Why study Creative Technologies and Enterprise?

The course is very flexibly designed to suit your particular interests. Masters students will be expected to undertake a great deal of self-directed study with tutorial guidance. You will work in both individual and collaborative situations. You may well become involved in some of the ongoing projects that are taking place in the Centre for Creative Computing. These currently include: app development in areas such as heritage, health and tourism; original work in artistic fields, such as digital opera or electronic literature; software engineering for semantic web or cloud computing; data analysis and 3D visualisation; and so on. There will be a considerable degree of autonomy associated with these projects, but they will all be the subject of prior negotiation with academic staff and industrial partners.

You will be taught research methods and undertake your own research project. Research in Creative Technologies and Enterprise is inherently transdisciplinary, which creates particular challenges when considering appropriate methodologies. The course will explore these fully, looking at quantitative and qualitative methods, action research and other creative methods.

You will seek to understand, through both practice and theory, the nature of both “creativity” and “innovation”. These are crucial concepts whose definition is the subject if much discussion and research. The course sets out to explore them so that you will be able to apply the knowledge that results in the professional domain. This aspect of the course is characterised by a shared sense of discovery as we work towards a full realisation.

You will encounter emerging technologies that will place you at the cutting-edge of developments in the digital economy. You will also build a solid base of research skills and methods that will provide you with the means to contribute to Research and Development or to develop your own research projects.

Course structure

The course will typically work closely with industrial partners, giving you the opportunity to develop your existing skills in whatever sector of the digital and creative industries to which you may currently be committed. You will be undertaking self-devised individual or collaborative creative projects. There will be a considerable degree of autonomy associated with these projects, but they will all be the subject of prior negotiation with academic staff and industrial partners.

You will be taught research methods and undertake your own research project. Research in Creative Technologies and Enterprise is inherently transdisciplinary, which creates particular challenges when considering appropriate methodologies. The course will explore these fully, looking at quantitative and qualitative methods, action research and other creative methods.

You will seek to understand, through both practice and theory, the nature of both “creativity” and “innovation”. These are crucial concepts whose definition is the subject if much discussion and research. The course sets out to explore them so that you will be able to apply the knowledge that results in the professional domain. This aspect of the course is characterised by a shared sense of discovery as we work towards a full realisation.

You will encounter emerging technologies that will place you at the cutting-edge of developments in the digital economy. You will also build a solid base of research skills and methods that will provide you with the means to contribute to Research and Development or to develop your own research projects.

Emerging Technologies: 30 creditsResearch Methods: 30 credits
Specialist Option: 30 creditsResearch Project: 30 credits
Industry Showcase (Major Project): 60 credits
Industry Showcase (Major Project): 90 credits
This larger project is only available in special circumstances, where students have already acquired the requisite skills and knowledge contained in one of the taught modules.

Modules

CT 7003 Emerging Technologies (i)

This module aims to develop students' knowledge of, and to provide hands-on practical engagement with, emerging creative technologies. These include cutting-edge developments in hardware, software and communications as appropriate. Significant input to the module is provided by enterprise partners working in creative technology research and development. Assessment is by critical analysis and seminar presentation.

CT 7005 Research Methods

This module provides a grounding in research methods for creative technologies projects, including the dynamics of creativity, offering students methodologies and techniques to support and develop their learning throughout their course of study.  The module will cover literature reviews, creative practice research methodologies and practice-led research, as well as critical and scholarly approaches to analysis, quantitative and qualitative approaches including laboratory evaluation, surveys, case studies and action research.  Students will be given techniques in methods of collaborative and cooperative working as well as systems of the development of creative ideas and research. Assessment is by critical commentary and group presentation.

Specialist Option

This provides an opportunity to select a module from a portfolio offered across Bath Spa University at this level.

CT 7001 Industry Showcase (i)

N.B. This module is level 7 because of the design of an Integrated Masters, where students take a Masters-level component in Year 3.

This module aims to develop students’ individual and collaborative creative abilities in the digital economy. The module comprises a number of negotiated projects that are normally collaborative and may be undertaken locally or internationally as industrial placements or internships, which will result in a major industry showcase event. Assessment is by contribution to the showcase, portfolio of work and personal journal.

CT 7004 Research Project (i)

This module will give students a practical understanding of the different methods of undertaking, disseminating, and presenting research projects in creative technologies, as well as practical experience in presenting their research to an audience. The module also aims to encourage students to think about how their own creative technologies work is best communicated to a range of different audiences, ranging from academics, industry specialists and the general public. The module will consist of a series of taught lectures followed by tutorial support, while students will work towards an assessed presentation of their own research.

Course assessment

Assessment is through a wide range of methods, including:

  • Project Reports
  • Presentations and Events
  • Written Essays or Dissertations.
  • Portfolios of Practical Work
  • Case Studies
  • Reflective Journals

Programme delivery includes:

Teaching methods

  • Lectures
  • Seminars
  • Workshops
  • Placements
  • Group Activities
  • Practical Assignments
  • Sandpits

International students should visit our international pages for more information about our entry requirements, fees and scholarships, and student support.

Course enquiries

Please email enquiries@bathspa.ac.uk.

Entry requirements

Successful candidates would normally have an undergraduate degree at 2:1 level or equivalent. Exceptional entry will be considered where there is significant and relevant prior experience.