Creative Music Technology

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How to Apply

Apply on UCAS's site

Innovate and thrive as an artist producer or audio professional on our Creative Music Technology course.

  • Our graduates make significant contributions to the UK music scene and global creative audio industries
  • Graduate with an impressive industry facing portfolio of innovative and creative work
  • 91% overall student satisfaction – National Student Survey 2015

"Creative Music Technology at Bath Spa University is the Music Tech Degree for people who want to cross artistic boundaries and break technical ones. Great facilities, great staff and a great course. There’s very little that I learned during my three years at Bath Spa that I haven’t used and built upon, on a daily basis in my professional career."
– Creative Music Technology graduate

Why study Creative Music Technology?

Creative Music Technology at Bath Spa University fuses production, composition, sound design, critical listening, and the creative exploration of audio technologies alongside a wider view of digital media through three core areas:

  • Cutting edge urban and commercial music creation and production.
  • Experimental music, the sonic arts and ‘visual music’.
  • Sound design, music and audio production for the AV sector such as gaming, broadcast and audio-post.

The course seeks to extend your individual creative voice as well as your technical confidence and knowledge, developing a wide range of skills required by the creative industries.

Course structure

This course gives you the opportunity to work and learn with students who share your commitment to music technology. You’ll explore and harness personal creative outcomes, while developing innovative approaches to your work.
The teaching team have very high levels of specialist professional practice and expertise. You’ll have access to superb resources and facilities, and benefit from being part of a vibrant community of students and staff, creating exciting work and collaborating across subject boundaries.

Modules

  • Year 1
    We encourage you to explore and grow your existing creative activities alongside important foundational practical and interpretive skills. This is supported in topics such as audio recording and production, sound design, critical listening, and the exploration of the relationship between music and sound to picture.

  • Year 2
    You’ll take your skills and creativity into the professional arena, with a series of industry guest lectures, and the opportunity to engage with external collaboration, an internship or an industry placement. You’ll be guided toward greater technical competence in the core areas of sound production, critical listening and sound design. We also introduce multimedia skills that will open the opportunity of creative multidisciplinary projects and support the creation of powerful self-marketing and promotional tools.

  • Year 3
    The final year of the degree offers industry level optional pathways including the areas of Advanced Music Production, Game Audio, Sonic Performance, Visual Music, Audio Post Production, and Composition for Media, from which you can select a specialised route to support your creative and professional aspirations.
    This combines with individual support in managing a larger scale creative project of your choice, which we offer as an alternative to a traditional dissertation. All of the assignments in this final year are designed to be the foundation of your professional portfolio, and many are submitted as public facing online content.

Course assessment

Over 90% of assessment is through coursework, with the majority of assignments aiming to develop your professional portfolio. We are also committed to developing your written communication skills, as a way of empowering to discuss your own work and the work of others. Tutors are always available to support assignments and particular assessment style preferences if needed.

Industry guests and visiting lecturers

You’ll gain insight from an array of industry and creative guests. For example, in year 2 you’ll be able to attend our Think Tank lecture series of industry professionals at the top of their respective fields, and in year 3 we run a two day Q&A series with Game Audio professionals from all over the world via Skype.

Teaching methods

You’ll receive a combination of lectures, music lab workshops, large and small group seminars, individual tutorials, online delivery and self directed study. The majority of taught sessions are in specialised spaces such as music studios and fully equipped computer labs.

You will have the opportunity to specialise and create high level portfolio work by selecting pathways of study in your final year. In Professional Portfolio A you’ll study two optional pathways from:

  • Production Techniques
  • Composition for Broadcast Media
  • Audiovisual Composition and Performance
  • Electroacoustic Composition.

In Professional Portfolio B you’ll choose two optional pathways from:

  • Audio Post for Moving Image
  • Game Audio
  • Sonic Performance
  • Audio Software Development.

Application method

All full time applications are through UCAS

We have consistently high numbers of applications for the course. To help us find the right match of students for our course, and to help applicants find out if we are the right course for them, we hold a number of interview days between mid December and mid April each year.


We also request an audio portfolio of example musical productions that we will listen to and talk with you about during the interview. Discussion about your portfolio is designed to encourage you to share how you approach your audio productions, your current area of musical or production focus, and your future aspirations. If you are invited to interview you will receive detailed guidance as to the interview process and the expectations of the audio portfolio.

International students should visit our international pages for more information about our entry requirements, fees and scholarships, and student support.

Course enquiries

Please email enquiries@bathspa.ac.uk.

Typical offer range for UK / EU applicants

We accept a wide range of qualifications for entry to our undergraduate programmes. The main ones are listed below:

  • A Level - Overall Grades BCC including Grade B in Music/ Music Technology or related subject
  • BTEC - Extended Diploma in Creative Music Technology grades Distinction, Merit, Merit (DMM) accepted.
  • International Baccalaureate - A minimum of 27 points required along with evidence of experience of Music Technology.
  • Access to HE courses - Typical offers for applicants with Access to HE will be the Access to HE Diploma or Access to HE Certificate (60 credits, 45 of which must be Level 3, including 30 at merit or higher) accepted along with evidence of experience of Music Technology.

English Language Requirements for International and EU Applicants

IELTS 6.0 - for visa nationals, with a minimum score of IELTS 5.5 in each element.

We hold a number of interview day sat our Newton Park Campus between mid December and mid April each year. We also request an audio portfolio of example musical productions that we will listen to and talk with you about during the interview. Discussion about your portfolio is designed to encourage you to share how you approach your audio productions, your current area of musical or production focus, and your future aspirations. If you are invited to interview you will receive detailed guidance as to the interview process and the expectations of the audio portfolio.

Career opportunities

The statistics for how our graduates progress after leaving the course are impressive. We have consistently averaged over 90% of graduates in employment within 6 months of leaving us for many years now (2015 = 91% in the DLHE survey). Most of these are in what is known as graduate level employment, where they are getting an income that is considered appropriate for someone that has a degree qualification.


Studying Creative Music Technology will offer expertise to many areas of employment, freelance and entrepreneurial working in the creative industries. Your second year of study includes a Professional Development module which will help you investigate and gain valuable insight into real world employment profiles and opportunities in the related creative industries. All third year pathways and project assignments are submitted as publically facing online portfolios. These can then be readily referenced by graduates to perspective labels, collaborators, employers and project funders.


Our graduates form an impressive array of artist-producers and recording artists that have made significant contributions to the UK music scene, signed to numerous record labels and publishers. These include Fred V & Grafix, Appleblim, Emika, Addison Groove, Bruce, Vessel, Assusu, Wedge, Arkist, to name just a few.


Over recent years graduates have moved into other exciting roles such as Sound Designers for iOS games, Audio Engineer for Jaguar cars, Musical Director, Art Designers and Artistic Programmers for events and Festivals, and Composer and Producer assistants. Others have found employment with the likes of Apple Macintosh, Under the Bridge Studios, !K7 Records, Mirim Sound Production, Codemasters game audio, and Native Instruments software and sound libraries.


List of current alumni careers

Example professional destinations of previous graduates include:

  • Audio Production
  • Artist Producer
  • Composition
  • Sound design
  • Game Audio
  • Audio Post Production
  • Performance in sound/AV
  • Teaching / Education
  • Audio/mix engineer
  • Sound recording / Foley artist

It is a long and ever changing range of opportunities relevant to a mobile employment landscape in which self-employment and entrepreneurship are likely to feature strongly.

What students say...

Here are some reflections by graduates about their experience on the course:

Jethro Dunn : Senior Audio Designer at CodeMasters UK
“CMT gave me the basic skills to do my work; To record, edit and manipulate sound and to use a wide variety of software audio tools in a creative way. It also gave me the framework to pursue my end goal of working in game audio. The open-ended nature of many of the modules meant that I was able to focus on game audio as a foundation for much of my work. There’s very little that I learned during my three years at Bath Spa that I haven’t used and built upon, on a daily basis in my professional career. From surround mixing to DAW use (and abuse), from live performance with home-made “instruments” to video editing and the foundations of programming. Game Audio requires a very multi-discipline skill set touching on all aspects of music, sound and media production so for me, CMT was perfect.”

Sam Salem : Composer and Lecturer at Canterbury Christ Church University
“CMT helped me so very much that it is hard to quantify: the course (and tutors) literally changed my life. It was my first introduction to electroacoustic music, sound art, audio DSP programming... so much!”

Fred Vahrman & Josh Jackson : Record Producers Fred V & Grafix
“Everything we learnt in CMT can be applied to our work in one way or another; working with different software and developing confidence in exploring the unknown.”

A graduate 2015
"The opportunities on the course really confirmed my interests in composing for film and broadcast, and as a direct result I'm now finding work with scoring agencies and music libraries in London and Bournemouth, so a big big thank you!"

An alumni comment received in April 2015
"CMT at Bath Spa University is the Music Tech Degree for people who want to cross artistic boundaries and break technical ones. Great facilities, great staff and a great course. There’s very little that I learned during my three years at Bath Spa that I haven’t used and built upon, on a daily basis in my professional career."