- BA (Hons) Game Art
- Taught by
- Course length
- Three years full time.
- UCAS codes
- Institution Code: B20
- Course Code: BS02
- Campus Code: Y
We accept a wide range of qualifications for entry to our undergraduate programmes. Typical offers include A-level grades CCC-CDD.
View 'typical offers' for more information.
Develop creative and technical skills in 3D game technologies and prepare for a range of careers with our Game Art degree.
- Use game technologies to prepare for the roles of the future – in a range of industries.
- Develop the creative and technical skills you need to turn your original ideas into reality.
- Create unique products and experiences across a range of disciplines.
Due to Covid-19, we have made changes to teaching and learning for the 2020-21 academic year.
Please see the 2020 Partner College Programme Changes page for information about specific changes to this course.
Please note the changes are for the 2020-21 academic year only.
The 'Programme Document' beneath the main image on this course page shows you the programme specification as normally delivered.
3D has exploded in recent years. With the continuing development and popularity of gaming, immersive environments, and virtual production, there's a need in industry for graduates that can apply technical art skills across disciplines – from film production to games development.
This course explores 3D practice across industries to equip you with the creative and technical capabilities needed to design and apply cutting edge production solutions that leverage games technologies.
Over the three years, you’ll work with industry standard tools such as Maya, zBrush and Unreal Engine to create bespoke solutions for a wide range of industry applications.
What you'll learn
This course is taught over three years, with two semesters per year and three modules per semester. Each module features two practical assignments, designed to develop the skills you'll need to apply what you've learned to a commercial project brief at the end of each year.
You’ll learn to produce assets in year one – with a focus on 3D modelling, texturing and animation – and turn to virtual cameras, lighting and procedural art generation in year two. Your final year engages business and commercial topics while offering an opportunity to cap your portfolio with a substantial, professional game art project.
We also provide contextual and commercial knowledge of the industry, explore employment opportunities, and teach you how to get your work noticed.
Learn to produce assets, with a focus on 3D environments and characters, 2D and 3D animation and 2D digital art. You'll explore processes and learn to apply these, along with the assets you've built, into a project set to a commercial brief.
In your second year, the focus is cameras and lights, real-time technologies and procedural 3D. You'll plan a project to a set commercial brief, utilising preproduction techniques across multiple media disciplines.
Learn the art, science and philosophy of immersive interactive media, and look to production planning, contextual and cognitive studies. Business and commercial topics teach you to prepare your work for production, distribution and marketing. You'll also undertake a substantial project as an alternative to a traditional dissertation.
How will I be assessed?
You'll be assessed through a series of practical assignments, culminating in an end of year project. In your final year, you'll undertake an honours project.
How will I be taught?
You'll be taught by industry professionals in a commercial research and development environment. Teaching methods include:
- Guest masterclasses
- Technical surgeries
- Group critique sessions.
This course offers or includes the following modules. The modules you take will depend on your pathway or course combination (if applicable) as well as any optional or open modules chosen. Please check the programme document (below the main image on this page) for more information.
Year one (Level 4) modules
- 2D Art and Animation
- Introduction to 3D Animation
- Environment Art
- 3D Character Art
- 3D Animation and Rigging
- Multidisciplinary Pre-production Practices
Year two (Level 5) modules
- Virtual Lighting and Cameras
- Multidisciplinary Production Practices
- Virtual Production - Design
- Game Engines Beyond Recreation
- Procedural Modelling
- Virtual Production - Build
Year three (Level 6) modules
- Art, Science and Philosophy of Interactive and Immersive Media
- Publication, Networking and Marketing
- Tool Design
- Tool Creation
- Game Art Devised Project
Work placements, industry links and internships
Boomsatsuma are ideally placed as a strategic partner in the Engine Shed, at the heart of Bristol's Temple Quarter Enterprise Zone (home to businesses in the creative, digital, hi-tech and low carbon sectors).
You'll benefit from Boomsatsuma's commercial and cultural partnerships across the region, including The Bottle Yard film and television studios. You'll also get the chance to work on commercial projects at BoomXR, an in-house research and development arm focusing on immersive technology in VR (Virtual Reality), AR (Augmented Reality), MR (Mixed Reality) and XR (Extended Realities).
BA (Hons) Game Art prepares you for a professional career in 3D across multiple disciplines and industries. Our aim is that, when you graduate, you’ll be a resilient 3D professional, able to adapt to emerging trends and changes in this fluid, futuristic landscape. Job opportunities include (amongst others), Procedural 3D Artist, Virtual Lighting and Set Designer, Visual Effects Designer, and a range of roles in visualisation.
Facilities and resources
Where the subject is taught
This course is taught at Boomsatsuma. Housed in a professional creative development environment, the space has been tailor-made for this course, allowing you to access to all the latest tools and resources found in any professional game production studio, while including the extra considerations necessary for learning.
In addition to Bath Spa University and Boomsatsuma’s excellent performance, recording and capture spaces, you'll have access to professional broadcast, production and post-production facilities at Bottle Yard Studios.
There's a wealth of hardware (including PCs, iMacs, digital and SLR cameras, microphones, lighting, greenscreens and portable field recorders) and software (Unity, Unreal, Fabric, Pro Tools, Reaper, Google Resonance and more) available for you to use.
UK and EU students full time
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International students full time
All students full time - with professional placement year
During the placement year, the fee is reduced to 20% of the full time fee. Otherwise, fees are the same as for full time study. This applies to UK, EU and International students.
Interested in applying?
Applicants are considered on an individual basis also taking into account any skills and experience that may not be reflected in A-level scores. The most important consideration is for applicants to have the qualities and potential to succeed in this exciting new area of study.
We accept a wide range of qualifications for entry to our undergraduate programmes. The main ones are listed below:
- A-level – overall grades CCC-CDD are accepted.
- BTEC – Extended Diploma – Merit, Merit, Merit (MMM) - Merit, Merit, Pass (MMP) accepted.
- International Baccalaureate – a minimum of 26 points are accepted.
- Access to HE courses – typical offers for applicants with Access to HE will be the Access to HE Diploma or Access to HE Certificate (60 credits, 45 of which must be Level 3, including 15 at merit or higher).
English Language Requirements for International and EU Applicants
IELTS 6.0 - for visa nationals, with a minimum score of IELTS 5.5 in each element.
How do I apply?
Ready to apply? Click the 'apply now' button in the centre of this page.
Need more guidance? Head to our how to apply pages.