- BA (Hons) Game Audio
- Taught by
- Course length
- Three years full time.
- UCAS codes
- Institution Code: B20
- Course Code: BS03
- Campus Code: Y
We accept a wide range of qualifications for entry to our undergraduate programmes. Typical offers include A-level grades CCC-CDD.
View 'typical offers' for more information.
Prepare for the industry roles of the future in immersive sound design for games, virtual reality, augmented and mixed reality audio workflows.
- Create unique experiences across a range of disciplines implementing sound design, spatial and immersive audio.
- Use game audio techniques in an industry of emergent technology and extended realities.
- Develop the creative and technical audio skills you'll need to turn your original ideas into reality.
Are you interested in game sound, sound design, immersive audio and non-linear media? Game Audio explores the fundamentals of audio design while considering emergent technologies and implementation workflows.
You'll learn core audio skills that are relevant in a range of industries. Apply these skills by engaging in audio programming, procedural audio, middleware integration and non-linear sound for games, AR (Augmented Reality), VR (Virtual Reality), MR (Mixed Reality) and XR (Extended Realities).
The audio professionals of the future will need to be adaptable and resilient to emergent trends and changes in this fluid landscape. Prepare for a professional career in audio design with our Game Audio course.
What you'll learn
This course is taught over three years, with two semesters per year and three modules per semester. Each module features practical assignments, designed to develop the skills you'll need to produce fully functional audio products and workflows that are ready for industry.
Year three gives you the chance to build your own cutting edge project using your own research, design and development. We also provide contextual and commercial knowledge of the industry, explore employment opportunities, and teach you how to get your work noticed.
Learn the fundamentals of game audio production. Gain the skills to produce assets for all situations – from field recording to foley production in digital contexts. We introduce you to the relevant software and hardware used in industry, and how to synthesise sound. You'll also learn audio programming skills for controlling sound through code.
Investigate current industry practices, and research developments in the tech sector. Learn to implement game audio using 'in the box' mixing techniques, and how to connect middleware to game engine mechanics. Develop advanced sound design techniques, and undertake practice-based research into immersive audio for new realities (Virtual Reality, Augmented Reality, Mixed Reality and Extended Realities), automotive sound design and interactive theatre.
Prepare for industry with a portfolio game audio project. Research, analyse and contextualise the theory and philosophy of interactive and immersive technologies. Produce a creative AR/VR/MR or XR audio project. You'll also undertake substantial research in the form of an honours project.
How will I be assessed?
You'll be assessed through a series of practical and written assignments, culminating in an end of year project. In your final year, you'll undertake an honours project.
How will I be taught?
You'll be taught by industry professionals in a commercial research and development environment. Teaching methods include:
- Guest masterclasses
- Technical surgeries
- Group critique sessions.
This course offers or includes the following modules. The modules you take will depend on your pathway or course combination (if applicable) as well as any optional or open modules chosen. Please check the programme document (below the main image on this page) for more information.
Year one (Level 4) modules
- Game Audio Production
- Asset Creation and Management
- Game Engines and Audio Middleware
- Game Audio Programming
- Sound Design and Synthesis
- Non-Linear Game Sound
Year two (Level 5) modules
- Game Audio Pipeline
- New and Extended Realities
- Audio Middleware Implementation
- Technical Sound Design
- Immersive Audio
- Procedural Audio
Year three (Level 6) modules
- Art, Science and Philosophy of Interactive and Immersive Media
- Publication, Networking and Marketing
- Tool Design
- Tool Creation
- Game Audio Devised Project
Work placements, industry links and internships
Boomsatsuma are ideally placed as a strategic partner in the Engine Shed, at the heart of Bristol's Temple Quarter Enterprise Zone (home to businesses in the creative, digital, hi-tech and low carbon sectors).
You'll benefit from Boomsatsuma's commercial and cultural partnerships across the region, including The Bottle Yard film and television studios. You'll also get the chance to work on commercial projects through BoomXR, an in-house research and development arm focusing on immersive technology in VR (Virtual Reality), AR (Augmented Reality), MR (Mixed Reality) and XR (Extended Realities).
Growth in the games industry has developed a need for multi-disciplined audio professionals.
As a graduate of this course, the kinds of roles you could apply for will likely form a critical part of game production processes and crucially impact the immersive gaming experience.
With the complexity of games increasing, audio implementation and interactive elements have opened up new opportunities in interaction, procedural and spatial audio.
Our aim is to give you the practical and critical skills you’ll need to be successful in an ever-evolving employment landscape.
Facilities and resources
Where the subject is taught
This course is taught at Boomsatsuma. Housed in a professional creative development environment, the space has been tailor-made for this course, allowing you to access all the latest tools and resources found in any professional game production studio, while including the extra considerations necessary for learning.
In addition to Bath Spa University and Boomsatsuma’s excellent performance, recording and capture spaces, you'll have access to professional broadcast, production and post-production facilities at Bottle Yard Studios.
There's a wealth of hardware (including PCs, iMacs, VR/AR/MR and XR devices, Ambisonic microphones, treated acoustic space, portable field recorders) and software (Unity, Unreal, WWise, FMOD, Pro Tools, Reaper, Google Resonance and more) available for you to use.
Please note: Students from the EU, EEA and Switzerland are no longer eligible for the UK (Home) fee status. Please refer to the international student rate.
UK students full time
|Year 2||Published Jan 2022|
|Year 3||Published Jan 2023|
|Year 1||Published Jan 2022|
|Year 2||Published Jan 2023|
|Year 3||Published Jan 2024|
|Year 1||Published Jan 2023|
|Year 2||Published Jan 2024|
|Year 3||Published Jan 2025|
International students full time
All students full time - with professional placement year
During the placement year, the fee is reduced to 20% of the full time fee. Otherwise, fees are the same as for full time study. This applies to UK, EU and International students.
Interested in applying?
Applicants are considered on an individual basis also taking into account any skills and experience that may not be reflected in A-level scores. The most important consideration is for applicants to have the qualities and potential to succeed in this exciting new area of study.
We accept a wide range of qualifications for entry to our undergraduate programmes. The main ones are listed below:
- A-level – overall grades CCC-CDD are accepted.
- BTEC – Extended Diploma – Merit, Merit, Merit (MMM) - Merit, Merit, Pass (MMP) accepted.
- International Baccalaureate – a minimum of 26 points are accepted.
- Access to HE courses – typical offers for applicants with Access to HE will be the Access to HE Diploma or Access to HE Certificate (60 credits, 45 of which must be Level 3, including 15 at merit or higher).
English Language Requirements for International and EU Applicants
IELTS 6.0 - for visa nationals, with a minimum score of IELTS 5.5 in each element.
How do I apply?
Ready to apply? Click the 'apply now' button in the centre of this page.
Need more guidance? Head to our how to apply pages.