facebook BA (Hons) Education: Primary and Early Years and Creative Computing – Bath Spa University

Education: Primary and Early Years and Creative Computing

BA (Hons) + PGCE

Undergraduate degree - combined honours

  • UCAS codes: Institution B20, Course XCC1

Key facts

Award
BA (Hons) Education: Primary and Early Years and Creative Computing; PGCE
School/s
School of Education
Campus or location
Newton Park
Course length
Four years full-time (3+1).
UCAS codes
Institution Code: B20
Course Code: XCC1
Campus Code: A,BSU

Entry requirements

We accept a wide range of qualifications for entry to our undergraduate programmes.

View 'typical offers' for more information.

A specialised bachelor degree in Primary Education, leading to a PGCE in Primary and Early Years.

  • Gain the classroom experience employers are looking for through placements in schools each year.
  • Join our long-standing and highly respected School of Education, and benefit from strong partnerships with schools.
  • On successful completion of this BA, you'll qualify for a guaranteed interview for our PGCE Primary and Early Years.

This is more than a primary teaching course. BA (Hons) Education: Primary and Early Years sets primary education in a broader context of debates around education, professional practice, teaching and learning - both nationally and internationally. 

This bachelor degree in primary education is ideal if you intend to qualify as an early years or primary school teacher, and it helps formulate your professional skills and career identity through experience of working with children in schools.

The course offers a guaranteed interview for our PGCE Primary and Early Years course, but is flexible; we'll support you in achieving your aspirations as a professional educator - however they develop during the programme.

You'll benefit from our tutors' wealth of research and practice-informed expertise when you join this community of learning and practice.

I believe that completing the Education degree prior to starting the PGCE has provided an invaluable ‘foundation’ to the PGCE course.

Samantha-Jayne Moore, graduate

What you'll learn

Overview

We offer a wide range of modules for you to choose from. You’ll be able to explore education from many theoretical and ideological perspectives, which could give you that all-important edge when you begin your education career.

Course structure

Year one
The first year introduces key concepts and skills that underpin the subject of Education Studies. In addition there are a range of modules that enable you to explore your interests in education as an agent for change. The core module offers an introduction to primary schools and a school placement.

Year two
You’ll consider more deeply the current issues in education, such as pedagogy, pupil voice, special needs, assessment and classroom organisation. You’ll undertake a second primary school placement, this time with a focus on developing your professionalism. 

Year three
This year, the Teaching and Professionalism module prepares you for the PGCE. For your dissertation, you'll explore an issue of your choice and use your creativity and the skills you've gained so far to develop a classroom resource to address it. You'll also have opportunities to engage with PGCE staff and students; this eases your transition to initial teacher training.

How will I be assessed?

Coursework includes essays, group presentations, research-based reports and portfolio-based work. There are no examinations. We’ll provide you with prompt feedback and give you regular guidance on how to improve your skills, knowledge and understanding.

How will I be taught?

All modules are led by experienced and respected university staff. Many staff are active researchers and authors in the field of education studies; from the outset they’ll introduce you to their particular specialisms and research interests, through a range of optional modules. You’ll also benefit from regular visiting speakers – these include headteachers, practitioners, educational advisers, specialist researchers and international visitors.

Course modules

This course offers or includes the following modules. The modules you take will depend on your pathway or course combination (if applicable) as well as any optional or open modules chosen. Please check the programme document (below the main image on this page) for more information.

Year one (Level 4) modules

  • Education for Change
  • Changing Schooling
  • Introduction to Primary Schools
  • Working with Young People in the Community
  • Controversial Issues in Special and Inclusive Education
  • Philosophical Enquiry and Education
  • A Case Study of Catalonia: Education, Space and Society
  • Educational History and Heritage

Year two (Level 5) modules

  • Issues in Education Studies
  • Professional Practice in School
  • Understanding Classrooms
  • Literacy Learning in a Multi-media World
  • Supporting Learners with Additional Needs
  • Critical Approaches to Profound and Multiple Learning Difficulties in Education
  • Environment and Education
  • Sociology of Education
  • Youth in Society: Power, Politics and Participation
  • Values, Philosophy and Education: Dialogicality in Action
  • Evidence Based Education
  • Professional Placement Year

Year three (Level 6) modules

  • Dissertation Project: Part 1
  • Dissertation Project: Part 2
  • Teaching and Professionalism
  • Building Bridges: the Team Around the Child / Young Person
  • Learning in Mathematics
  • Creativity and Digital Technologies in Education
  • Education, Policy and the State
  • Childhood, Reading and Children’s Literature
  • Mental Health, Wellbeing and Education
  • Young People, Identities and Subcultures
  • Professional Practice: Supporting the Dyslexic Learning in the Classroom
  • Learning in Science
  • Culture, Creativity and Society: Perspectives in Art Education
  • International Perspectives in Early Childhood
  • Identity, Philosophy and Education
  • Symbolic Representations: Young Children Making Meaning

Opportunities

Schools and placements

During this primary and early years degree, you'll do more than develop an understanding of teaching - you'll gain firsthand experience of it that could give you that all-important edge at the start of your career.

You’ll attend a placement in each year of the programme, with optional modules short placement opportunities to work with children and young people in diverse settings both locally and internationally. By the time you graduate, you'll already have three to four years of real teaching experience, working knowledge of schools and classrooms, and a developed identity as a teaching professional.

Alongside your experience, you'll also gain a critical understanding of and reflect on the context of teaching, and what it means for children and teachers in school.

Study abroad

You’ll have the opportunity to study in a wide range of locations around the world. Our students have completed Erasmus+ and Exchange programmes in a variety of countries including Spain, the Netherlands and America.

We also have links with Zambia, India and Denmark.

Careers

Successful completion of the undergraduate degree leads to a guaranteed interview for our Oftsted Outsanding rated Primary and Early Years PGCE course. 

Our students often enter the teaching profession in local schools and a range of other settings, and benefit from continued participation in School of Education community of research and practice.

Flexibility is key; this course is designed to inform a range of education careers - from classroom teaching, to advisory roles that inform policy and practice both nationally and internationally.

Facilities and resources

Where the subject is taught

The course is based on Newton Park campus. You'll also undertake placements in schools in each year of your studies.

You'll benefit from access to a wide range of excellent facilities, including:

You'll have access to the PGCE team, particularly in your final year as you transition to intitial teacher training, and you'll also benefit from talks by guest speakers and incoming experts. Access to our research centre, TED-W, will give you the opportunity to stay up-to-date with the latest in teaching research and excellence.

Fees

UK and EU students full time

2020/21 Entry

Course fees
Year 1 £9,250
Year 2 Published Jan 2021
Year 3 Published Jan 2022

2021/22 Entry

Course fees
Year 1 Published Jan 2021
Year 2 Published Jan 2022
Year 3 Published Jan 2023

2022/23 Entry

Course fees
Year 1 Published Jan 2022
Year 2 Published Jan 2023
Year 3 Published Jan 2024

International students full time

2020/21 Entry

Course fees
Year 1 £13,700
Year 2 Published Jan 2021
Year 3 Published Jan 2022

2021/22 Entry

Course fees
Year 1 Published Jan 2021
Year 2 Published Jan 2022
Year 3 Published Jan 2023

2022/23 Entry

Course fees
Year 1 Published Jan 2022
Year 2 Published Jan 2023
Year 3 Published Jan 2024

Interested in applying?

What we look for in potential students

Your personal statement must indicate clearly at least ten days of recent experience of observing or working in a primary school. You need to write about this experience and reflect on what you've learned from it, and also discuss why you're applying for this primary education degree. 

Note: The entry requirements for subsequent interview to the PGCE programme may alter (for example, if the DFE changes entry requirements for PGCE courses). You’ll be advised of any changes during the degree.

Typical offers

We accept a wide range of qualifications for entry to our undergraduate programmes. The main ones are listed below:

  • A Level - grades CCC preferred in addition to GCSEs at Grade C/4 or above in English, Maths and Science
  • BTEC - Extended Diploma grades Merit, Merit, Merit (MMM) preferred in a related subject in addition to GCSEs at Grade C/4 or above in English, Maths and Science
  • International Baccalaureate - a minimum score of 26 points with evidence of an interest in Education accepted in addition to GCSE Grade C/4 or equivalent in English, Maths and Science
  • Access to HE courses - typical offers for applicants with Access to HE will be the Access to HE Diploma or Access to HE Certificate (60 credits, 45 of which must be Level 3, including 30 at merit or higher) accepted in addition to GCSE Grade C/4 or equivalent in English, Maths and Science.

English Language Requirements for International and EU Applicants

IELTS 6.0 - for visa nationals, with a minimum score of IELTS 5.5 in each element.

How do I apply?

Ready to apply? Click the "apply now" button in the centre of this page.

Need more guidance? Head to our how to apply pages.

Admissions service: +44 (0)1225 876 180
Email: admissions@bathspa.ac.uk
Course leader: Catherine Simon
Email: c.simon@bathspa.ac.uk

"Education: Primary and Early Years" is a name revision to the programme currently running as "Education (Primary Teaching Pathway)".

Join the next generation of digital creatives with our hands-on, industry-focused Creative Computing degrees.

  • Learn by making. Build imaginative games, apps and interactive experiences on one of our three degree pathways.
  • Co-create. Work with like-minded students and benefit from practical engagement with industry partners.
  • Become adaptable. Graduate as an in-demand fusion of creative thinker and technologist.

Excited by the collision of computing and creativity? Ever wondered how to code beautiful web apps, bring stories to life through animation, or build those intuitive little smartphone games that you just can’t seem to put down? Our Creative Computing course could be for you.

This course celebrates digital creativity. We teach you broad computing and design skills, from smartphone app building to VR game development and beyond. You learn your craft from the ground up, through a mix of workshops, tech demos, creative problem solving challenges and collaborative briefs. We believe that in this field you learn best by making, so you can look forward to creating digital work from day one.

What you'll learn

Overview

You’ll study a series of Creative Computing modules, alongside modules from your combination subject. There are three possible routes: Major, where Creative Computing is the lead subject; Minor, where it is the complimentary subject; and Joint, where study time is divided equally between Creative Computing and a combination subject.

In core Creative Computing modules, we teach you skills essential to creative computing and digital creativity more widely. These include programming (C languages, Java), web app deployment (HTML5, JavaScript, PHP), and asset creation (Adobe, Autodesk). If you decide to take the major route, you’ll be able to access our specialist games design and digital animation modules.

Course structure

Year one
Master the basics. Start your journey through Creative Computing by developing key skills in computing and digital design. We provide an induction to computer science (binary, hardware, operating systems, networking) and probe the social and ethical consequences that are distinct to the digital age. Weekly skills workshops expose you to the basics of web development, physical computing (Arduino, Raspberry Pi) and object-oriented programming. Specific modules on creative problem solving, interface design and coding for the visual arts are available to joint or major route students.

Year two
Enhance your digital skill set. Core module, Codelab II introduces the C family of programming languages. We introduce agile methodologies of production and teach you how to deploy event listeners and Application Programming Interfaces (APIs) to create interactive, data driven programs. Joint and major route students can access a suite of modules that include Games Design, Digital Animation, Web and Mobile Application Development, Emerging Technologies, and Industry-Informed Projects.

Year three
Kickstart your career. You’ll enhance your software development knowledge, while setting yourself up for success in the tech / creative industries. One third of your time is spent developing a significant digital artefact. This work becomes the centrepiece of a compelling, industry-focused creative portfolio. Major route students can extend their knowledge of the gaming or animation pipelines in the modules, Games Studio and Advanced Animation. Joint award students are given the opportunity to undertake an industry placement.

How will I be assessed?

Creative Computing is almost entirely coursework assessed. You’ll deliver a varied and balanced collection of artefacts including prototype software, experiment portfolios, digital interfaces, interactive stories and web apps. Project work is supported by contextual essays, reflective commentaries, sketchbooks, reports, pitches, presentations, debates and b/vlogs.

How will I be taught?

You’ll be taught through creative workshops, technical labs, seminars and project drop-ins. These sessions are supported by individual and team tutorials throughout your degree programme. CodeLab modules are delivered in small groups. This provides the tutor contact time you need to learn computer programming effectively.

A network of visiting speakers and mentors keep you in touch with developments in the tech / creative sectors, while a team of technical demonstrators reinforce the ‘skills training’ aspects of your learning.

Course modules

This course offers or includes the following modules. The modules you take will depend on your pathway or course combination (if applicable) as well as any optional or open modules chosen. Please check the programme document (below the main image on this page) for more information.

Year one (Level 4) modules

  • CodeLab I
  • Web Development
  • Experience Design
  • Ideation and Creative Problem Solving
  • Introduction to Computing
  • Digital Storytelling
  • Image, Sound and Code

Year two (Level 5) modules

  • CodeLab II
  • Emerging Technologies
  • Creative Industry Challenge
  • Computer 3D Modelling and Visualisation
  • Games Development
  • Smartphone Apps
  • Motion Graphics and Sound
  • Games Studio
  • The Responsive Web
  • Professional Placement Year

Year three (Level 6) modules

  • Applied Computing
  • Creative Incubator
  • Cyber Security
  • Web Games
  • Physical Computing
  • Realtime Animation and Interactivity
  • Virtual and Augmented Reality
  • Serious Games
  • Commercial Games
  • Web Apps
  • Tomorrow’s Web

Opportunities

Study abroad

Creative Computing students across all pathways can apply for Erasmus+ and Exchange programme opportunities offered by Bath Spa University.

Work placements, industry links and internships

We draw on a diverse network of industry partners. We collaborate with emerging tech companies, prolific creative media practitioners, and a collective of independent animation and game studios in Bath, Bristol and beyond. Our students are invited to work on these exciting projects, and enjoy the industry contacts and funding that they often provide.

Many of our students take on freelance work and placements during their time with us.

Collaboration

You’ll have access to countless collaborative possibilities. Co-create with students studying storytelling, animation, film-making, publishing, dance, music technology – the list goes on – to create unique and compelling digital work.

Facilities and resources

Where the subject is taught

You'll have access to our:

You can also hire out equipment using SISO, Bath Spa University’s free equipment loan service. 

Fees

UK and EU students full time

2020/21 Entry

Course fees
Year 1 £9,250
Year 2 Published Jan 2021
Year 3 Published Jan 2022

2021/22 Entry

Course fees
Year 1 Published Jan 2021
Year 2 Published Jan 2022
Year 3 Published Jan 2023

2022/23 Entry

Course fees
Year 1 Published Jan 2022
Year 2 Published Jan 2023
Year 3 Published Jan 2024

International students full time

2020/21 Entry

Course fees
Year 1 £14,700
Year 2 Published Jan 2021
Year 3 Published Jan 2022

2021/22 Entry

Course fees
Year 1 Published Jan 2021
Year 2 Published Jan 2022
Year 3 Published Jan 2023

2022/23 Entry

Course fees
Year 1 Published Jan 2022
Year 2 Published Jan 2023
Year 3 Published Jan 2024

All students full time - with professional placement year

During the placement year, the fee is reduced to 20% of the full time fee. Otherwise, fees are the same as for full time study. This applies to UK, EU and International students.

Interested in applying?

What we look for in potential students

We look for students with a drive to pursue big ideas and a clear willingness to try out new things. Successful applicants will be imaginative, organised and have a keen eye for detail. Programming experience is not an essential prerequisite for this course. We teach coding from the ground up.

Typical offers

Applicants are considered on an individual basis also taking into account any skills and experience that may not be reflected in A-level scores. The most important consideration is for applicants to have the qualities and potential to succeed in this exciting new area of study.

We accept a wide range of qualifications for entry to our undergraduate programmes. The main ones are listed below:

  • A-Level – overall grades CCC-CDD are accepted.
  • BTEC – Extended Diploma – Merit, Merit, Merit (MMM) - Merit, Merit, Pass (MMP) accepted.
  • International Baccalaureate – a minimum of 26 points are accepted.
  • Access to HE courses – typical offers for applicants with Access to HE will be the Access to HE Diploma or Access to HE Certificate (60 credits, 45 of which must be Level 3, including 15 at merit or higher).

English Language Requirements for International and EU Applicants

IELTS 6.0 - for visa nationals, with a minimum score of IELTS 5.5 in each element.

How do I apply?

Ready to apply? Using our list of possible combinations, choose which Creative Computing combination you'd like to apply for. Click the 'apply now' button on that course page.

Need more guidance? Head to our how to apply pages.

Portfolio guidance

We recommend that you attach a portfolio of creative work to your application. The portfolio should contain two or three examples of your digital projects. These may be small games, web designs, asset models, interactive stories or any other type of artwork or creative artefact.

Get ahead

Although we teach coding from the ground up, you can get ahead by learning some basic programming techniques before you join the course. Online tools such as Codecademy (HTML and CSS, C++) are excellent starting points for learning to think algorithmically. Good luck!

Admissions service: +44 (0)1225 876 180
Email: admissions@bathspa.ac.uk
Course leader: Lee Scott
Email: l.scott@bathspa.ac.uk

Website feedback to web@bathspa.ac.uk