Lee Scott
- Subject Leader, Creative Computing
- Email: l.scott@bathspa.ac.uk
- Telephone: +44 (0)1225 876706
- School or Department: School of Creative Industries
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Personal statement
Lee Scott is Subject Leader of Creative Computing at Bath Spa University and a creative researcher with specialisms in online opera and games beyond entertainment. His work exists at the intersection of technology and storytelling.
Lee has led the development of the subject area of Creative Computing since its inception in 2015. He is an experienced educator, line manager and programme designer with a track record of collaborative practice in the creative industries.
Outside of Bath Spa University, Lee is co-director of Echo Games CIC - a community interest company that designs games and interactive experiences that drive social change. Recent projects include two agonistic games for the 'Krieg. Macht. Sinn' exhibition at the Ruhr Museum in Essen, and a commission for a virtual 'escape the room' on the topic of environmental sustainability.
Academic qualifications
- MA Digital Arts in Performance (Distinction), Birmingham City University
- BSc (Hons) Music Technology (First Class), Birmingham City University
- Fellow of the Higher Education Academy (FHEA)
- CertGSMD(P) Guildhall School of Music and Drama.
Technical skill set
Front-end and server-side web development, mobile development in Swift, audio production (recording, mixing, mastering), physical computing with Arduino and Raspberry Pi, visual coding in Processing and Pure Data, moving image (After Effects, Premiere), still image (Photoshop, Illustrator), interactive installation (digital and physical).
Other external roles
- External Examiner, BSc (Hons) Computing Technologies, University of Gloucestershire
- Link Tutor, BSc (Hons) Creative Computing (UAE), Future Education World, United Arab Emirates
- Link Tutor, BA (Hons) Game Art, Boomsatsuma, Bristol
- Co-director, Echo Games CIC
- Contributor, The Conversation:
- Why the Renaissance man - and woman - is making a comeback (April, 2016)
- Why Niantic didn't need marketing to make Pokémon Go viral (July, 2016).
Teaching
Lee's teaching and supervision at undergraduate and master's level is focused largely on digital creativity. He specialises in non-linear storytelling, digital performance, games beyond entertainment, web creativity, project development and client handling, and interdisciplinary collaboration.
Lee welcomes discussion on proposals from potential PhD candidates.
Current scholarship
- Online opera
- Narrative and Emerging Technology (NET) Lab Fellow - Digital Placemaking
- Agonistic Games
- ASMR as a vehicle for vocal expressivity.
Research and academic outputs
Agonistic games
book_section
De Angeli, D, Finnegan, D.J and Scott, L (2019) 'Agonistic games.' In: Berger, S, Grütter, H.T and Kansteiner, W, eds. Krieg, Macht, Sinn: Krieg und Gewalt in der europäischen Erinnerung = war and violence in European memory. Klartext Verlag, pp. 168-184. ISBN 9783837520996
Agonistic games: multiperspective and unsettling games for a social change
book_section
De Angeli, D, Finnegan, D.J, Scott, L, Bull, A and O'Neill, E (2018) 'Agonistic games: multiperspective and unsettling games for a social change.' In: CHI PLAY '18 Extended Abstracts - Proceedings of the Annual Symposium on Computer-Human Interaction in Play Companion. ACM, pp. 103-108. ISBN 9781450359689
Creating opera for mobile media: artistic opportunities and technical limitations
article
Scott, L (2017) 'Creating opera for mobile media: artistic opportunities and technical limitations.' The 2017 14th International Symposium on Pervasive Systems, Algorithms and Networks & 2017 11th International Conference on Frontier of Computer Science and Technology & 2017 Third International Symposium of Creative Computing (ISPAN-FCST-ISCC), 2017. pp. 477-484. ISSN 2375-527X
The Imaginary Voyage: an online opera
article
Hugill, A and Scott, L (2013) 'The Imaginary Voyage: an online opera.' Digital Creativity, 24 (3). pp. 268-273. ISSN 1462-6268
Museum games as a vehicle for sociocultural reflection
conference_item
De Angeli, D and Scott, L (2018) Museum games as a vehicle for sociocultural reflection. In: Heritage Matters, 23 August 2018, The Guildhall, Bath, UK.
Is that a thing? Voyages in creative computing and digital opera
conference_item
Scott, L (2017) Is that a thing? Voyages in creative computing and digital opera. In: Centre for Creativity, History and Identity in Performance Research Centre: Public Lecture Series, 7 December 2017, Wolverhampton University, Wolverhampton, UK.
Finding Lucy yesterday: temporal dislocation via binaural sound in the mobile opera, 'Fragments'
conference_item
Scott, L (2017) Finding Lucy yesterday: temporal dislocation via binaural sound in the mobile opera, 'Fragments'. In: Elastic Spaces Third International Symposium, 11 -13 October 2017, Bath Spa University, Bath, UK.
Fragments
conference_item
Scott, L (2017) Fragments. In: We Make Stuff: Digital Materialities and Digital Storytelling Workshop, 28 June 2017, Burdall's Yard, Bath, UK.
The mediated voice: Autonomous Sensory Meridian Response (ASMR) as a new mode of operatic expression
conference_item
Scott, L (2016) The mediated voice: Autonomous Sensory Meridian Response (ASMR) as a new mode of operatic expression. In: Performance Studies Network: Fourth International Conference, 14 -17 July 2016, Bath Spa University, Bath, UK.
Secret Garden: an interactive iPad opera/ballet
conference_item
Scott, L (2013) Secret Garden: an interactive iPad opera/ballet. In: Posthumanist Desire International Symposium, 23-24 November 2013, Museum of Contemporary Art, Taipei, Taiwan.
Digital opera: a roadmap to research
conference_item
Scott, L (2012) Digital opera: a roadmap to research. In: Interface2012, 28-30 May 2012, Birmingham Institute of Art and Design.
Drawing sound: sonifying the page
conference_item
Makiola, I and Scott, L (2010) Drawing sound: sonifying the page. In: JISC Dev8D Developer Day, 24-27 February 2010, University of London Union.
Umschlagplatz '43 [serious game]
artefact
De Angeli, D, Scott, L and Finnegan, D.J (2018) Umschlagplatz '43 [serious game].
The Soundhouse: a steampunk-inspired sound-spewing music-remixing machine
artefact
Scott, L (2013) The Soundhouse: a steampunk-inspired sound-spewing music-remixing machine.
The imaginary voyage (web opera)
artefact
Hugill, A, Scott, L and Lawrence, J (2013) The imaginary voyage (web opera).
Opera for web and mobile media [multi-component output with contextualising information]
artefact
Scott, L Opera for web and mobile media [multi-component output with contextualising information].
Digital journeys
exhibition
Scott, L (2016) Digital journeys. In: Swindon175, STEAM Museum of the Great Western Railway, 11 February 2016.
Float a lotus
exhibition
Butterworth, W and Scott, L (2015) Float a lotus. In: Chelsea Fringe, London, UK, 16 May - 7 June 2015.
The watertower
exhibition
Scott, L, Makiola, I, Zhao, J, Wang, S and Sporton, G (2010) The watertower. Selly Oak Hospital, 23 -25 May 2010.
Changing rooms v1.0: the prisoner
exhibition
Scott, L and Magruder, M.T (2010) Changing rooms v1.0: the prisoner. In: Changing Rooms v1.0, Eastside Projects, Birmingham, 23 November 2009 - 24 January 2010.
Prélude à l'après-midi d'un faune
performance
Scott, L (2010) Prélude à l'après-midi d'un faune. In: Birmingham Institute of Art of Design MA Showcase, VIVID, Birmingham, 20 September 2010.
Creative researcher merges ASMR with opera [blog interview]
other
Scott, L and Richard, C (2015) Creative researcher merges ASMR with opera [blog interview]. ASMR University Blog.