The Centre for Media Research is a multi-perspectival and collaborative blend of scholarly and practice-based researchers, with interdisciplinary specialisms in Digital Materialities, Film & Social Context, and Play & Multiplatform.

Given the global ecology of today’s media industries, as media and technology become increasingly intertwined with the fabric of our everyday lives, understanding the contemporary media landscape means looking across multiple sites of creativity and practice, not to mention far wider cultural, artistic and social contexts.


“The Centre for Media Research brings together scholars and practitioners from across Film, Media, Creative Computing and Publishing at Bath Spa University, providing a collaborative hub for developing multi-perspectival and interdisciplinary research about the media and the world around it.”

Providing a collaborative hub for developing multiperspectival research about the media and the world around it, the Centre for Media Research uses its three research clusters to drive forward new projects, bringing together media scholars, filmmakers, media artists, publishers and gaming practitioners across Film, Media, Creative Computing and Publishing in Bath Spa’s College of Liberal Arts.


The Centre operates around three research clusters, each of which serve as smaller collaborative hubs whose objectives are defined and overseen by different members:

Digital Materialities

Led by Charlie Tweed, the Centre’s Digital Materialities research cluster has a particular focus on developing interdisciplinary practice-based research that interrogates the environmental, social and historical conditions of contemporary digital culture using new and emerging creative approaches.

Researchers share an interest in exploring the increasingly blurred line between the digital and physical world, and utilising technologies to transform physical and digital environments and communities.

The cluster is also interested in exploring the connection between the physical and the virtual using experimental arts practices, locative technologies, interactive documentary and new modes of storytelling in order to uncover technological and cultural histories.

Film & Social Context

Led by Dr Ruth Farrar, the Centre’s Film & Social Context research cluster aims to uncover and to critically interrogate a range of social and political issues and debates that permeate across our everyday social and natural world.

Seeking to shine a light on contemporary transnational questions of gender, community and anthropology, the cluster uses film as its primary method for research.

As well as seeking to unearth the sorts of representations, ideologies and perspectives that go beyond the reach of the mass media, researchers in this cluster are also interested in the relationships between such representations and the art of filmmaking, translating social content via the lens of drama, documentary, environmental film and other forms of independent media practice.

Play & Multiplatform

Led by Dr Matthew Freeman, Prof James Newman and Katharine Reeve, the Centre’s Play & Multiplatform research cluster works closely with the creative industries and has a particular focus on developing innovative multiplatform and game-centric content strategies.

An industry-engaged incubation hub, the cluster is interested in the commercial and content-based opportunities arising from participatory and playable convergences between publishing and brands, between social media marketing and VR technology, multimedia storytelling and gameplay interfaces, and between story apps and illustrated books.

In seeking to re-imagine text and image content for multiplatform publications, researchers in this cluster are also interested in providing the skills necessary to develop contemporary audience-focused content across a range of participatory and playable media and publishing formats, for example in experimental transmedia and games for social change.

While the Digital Materialities cluster interrogates the historical, environmental and social relationships with digital cultures, the Film & Social Context cluster explores political implications of trans-national societies and film practices. Meanwhile, the Play & Multiplatform cluster seeks to forge new creative content opportunities based on the participatory and playable convergences between platforms and industries.

Aims of the Centre

Multi-perspectival collaboration

Promote collaborative, multi-perspectival and interdisciplinary research between scholarly academics and practice-based researchers.

Creative research

Develop excellence in digital media practice and creative media research, specifically by bringing practitioners and scholarly researchers together in meaningful collaborations and partnerships.

Creative enterprise

Foster connections with the media industries and with other universities with a view to developing the profile and activities of our research centre as an instrument of knowledge transfer, public engagement and social and cultural research impact.

Research funding

Attract external research funding by consolidating collaborative, multi-perspectival and interdisciplinary interests around themes related to Digital Materialities, Film & Social Context, and Play & Multiplatform.

Postgraduate community

Contribute to the training of postgraduate students by fostering cross-disciplinary and creative practice-led supervisory teams across the College of Liberal Arts.

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