Communication, Cultural and Media research – Bath Spa University

Area of research excellence: Communication, Cultural and Media Studies

As the media industries continue to be transformed by social developments like #MeToo and recently, COVID-19, it is of utmost importance that a discipline such as Communication, Cultural and Media Studies plays a significant role in rethinking media as a force for change.

Our research focuses around the development of excellence and innovation in socially engaged media research. We aim to creatively rethink what film, media and computing can achieve in diverse communities, driving forward innovative approaches to collaboration across theory and practice, public engagement, and community/industry impact.

Our areas of research strength are based around three new areas of strategic interdisciplinary focus:

  • Digital Ecologies
  • Film and Social Context and
  • Play and Multiplatform.

These three themes have been transformed into active, operational research clusters within the Centre for Media Research, structuring the research activity of our established and early career researchers.

The Centre for Media Research, itself the unit’s structural mechanism for enabling research and impact strategy across Film, Media and Creative Computing at Bath Spa University, instills precisely this thinking in its approach to research excellence and innovation.

Based in the School of Creative Industries, the Centre positions film, media and creative computing at the heart of social and community dynamics that affect daily life, bringing together media artists and researchers, filmmakers, game and app developers; and benefitting from interdisciplinary engagement across the fields of Sociology, Theatre, Heritage and Environmental Humanities.

Related research centres

Research and academic outputs

Go to ResearchSPAce

Infertility and non-traditional family building: from assisted reproduction to adoption in the media
book

Feasey, R (2019) Infertility and non-traditional family building: from assisted reproduction to adoption in the media. Palgrave Macmillan. ISBN 9783030177867


The world of The Walking Dead
book

Freeman, M (2019) The world of The Walking Dead. Routledge, London. ISBN 9781138303379


Francophone Belgian cinema
book

Steele, J (2019) Francophone Belgian cinema. Edinburgh University Press, Edinburgh. ISBN 9781474420761


Global convergence cultures: transmedia earth
book

Freeman, M and Proctor, W, eds. (2018) Global convergence cultures: transmedia earth. Routledge, London. ISBN 9781138732384


Hip hop versus rap: the politics of droppin' knowledge
book

Turner, P (2017) Hip hop versus rap: the politics of droppin' knowledge. Routledge, Abingdon. ISBN 9781138679757


Historicising transmedia storytelling: early twentieth-century transmedia story worlds
book

Freeman, M (2016) Historicising transmedia storytelling: early twentieth-century transmedia story worlds. Routledge, London. ISBN 9781138217690


Global metal music and culture: current directions in metal studies
book

Brown, A.R, Spracklen, K, Kahn-Harris, K and Scott, N.W.R, eds. (2016) Global metal music and culture: current directions in metal studies. Routledge, New York, NY. ISBN 9781138822382


Mothers on mothers: maternal readings of popular television
book

Feasey, R (2016) Mothers on mothers: maternal readings of popular television. Peter Lang. ISBN 9783034318266


Cinema made in Liège: a ‘hub’ of francophone Belgian filmmaking
book_section

Steele, J (2018) 'Cinema made in Liège: a ‘hub’ of francophone Belgian filmmaking.' In: Gott, M and Schilt, T, eds. Cinéma-monde: decentred perspectives on global filmmaking in French. Edinburgh University Press, Edinburgh, pp. 257-281. ISBN 9781474414982


Wrong warping, sequence breaking and running through code: systemic contiguity and narrative architecture in 'The Legend of Zelda: Ocarina of Time' any% speedrun
article

Newman, J (2019) 'Wrong warping, sequence breaking and running through code: systemic contiguity and narrative architecture in 'The Legend of Zelda: Ocarina of Time' any% speedrun.' Journal of the Japanese Association for Digital Humanities, 4 (1). pp. 7-36. ISSN 2188-7276


Saving (and re-saving) videogames: rethinking emulation for preservation, exhibition and interpretation
article

Newman, J (2019) 'Saving (and re-saving) videogames: rethinking emulation for preservation, exhibition and interpretation.' The International Journal of Creative Media Research, 1. ISSN 2631-6773


Transmedia historiography as educational practice: narrativising Colombian cultural memory
article

Freeman, M (2019) 'Transmedia historiography as educational practice: narrativising Colombian cultural memory.' The International Journal of Creative Media Research, 1. ISSN 2631-6773


The music of microswitches: preserving videogame sound — a proposal
article

Newman, J (2018) 'The music of microswitches: preserving videogame sound — a proposal.' The Computer Games Journal, 7. pp. 261-278. ISSN 2052-773X


A manifesto for metal studies: or putting the ‘politics of metal’ in its place
article

Brown, A.R (2018) 'A manifesto for metal studies: or putting the ‘politics of metal’ in its place.' Metal Music Studies, 4 (2). pp. 343-363. ISSN 2052-3998


The Game Inspector: a case study in gameplay preservation
article

Newman, J (2018) 'The Game Inspector: a case study in gameplay preservation.' Kinephanos: Journal of Media Studies and Popular Culture, Spec. (August). pp. 120-148. ISSN 1916-985X


The hierarchy of celebrity childbirth stories
article

Feasey, R (2017) 'The hierarchy of celebrity childbirth stories.' Celebrity Studies, 8 (2). pp. 278-293. ISSN 1939-2397


Ken Loach, 'Family life' and socialist realism: some historical and theoretical aspects
article

Cresswell, M and Karimova, Z (2017) 'Ken Loach, 'Family life' and socialist realism: some historical and theoretical aspects.' Journal of British Cinema and Television, 14 (1). pp. 19-38. ISSN 1743-4521


Mazes, monsters and multicursality. Mastering Pac-Man 1980–2016
article

Newman, J (2016) 'Mazes, monsters and multicursality. Mastering Pac-Man 1980–2016.' Cogent Arts & Humanities, 3 (1). p. 1190439. ISSN 2331-1983


Commercial-off-the-shelf-technology in UK military training
article

Curry, J, Price, T and Sabin, P (2016) 'Commercial-off-the-shelf-technology in UK military training.' Simulation & Gaming, 47 (1). pp. 7-30. ISSN 1552-826X


Success in the management of crowdfunding projects in the creative industries
article

Hobbs, J, Grigore, G and Molesworth, M (2016) 'Success in the management of crowdfunding projects in the creative industries.' Internet Research, 26 (1). pp. 146-166. ISSN 1066-2243


Branding consumerism: cross-media characters and story-worlds at the turn of the 20th century
article

Freeman, M (2015) 'Branding consumerism: cross-media characters and story-worlds at the turn of the 20th century.' International Journal of Cultural Studies, 18 (6). pp. 629-644. ISSN 1460-356X


Explaining the naming of heavy metal from rock’s “Back Pages”: a dialogue with Deena Weinstein
article

Brown, A.R (2015) 'Explaining the naming of heavy metal from rock’s “Back Pages”: a dialogue with Deena Weinstein.' Metal Music Studies, 1 (2). pp. 233-261. ISSN 2052-4005


‘A cockroach preserved in amber’: the significance of class in critics’ representations of heavy metal music and its’ fans
article

Brown, A.R and Griffin, C. (2014) '‘A cockroach preserved in amber’: the significance of class in critics’ representations of heavy metal music and its’ fans.' Sociological Review, 62 (4). pp. 719-741. ISSN 1467-954X


Making media workers: contesting film and television industry career pathways
article

Ashton, D (2014) 'Making media workers: contesting film and television industry career pathways.' Television and New Media, 16 (3). pp. 275-294. ISSN 1527-4764


Landscape/composite (2016-2020) [REF2021 collection]
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Wilkins, S (2021) Landscape/composite (2016-2020) [REF2021 collection].


Opera for web and mobile media (2015-2019) [REF2021 collection]
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Scott, L (2021) Opera for web and mobile media (2015-2019) [REF2021 collection].


Conversational AI (technology that talks) and speculative design activism (2018-2019) [REF2021 collection]
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Manton, C and Aga, B (2021) Conversational AI (technology that talks) and speculative design activism (2018-2019) [REF2021 collection].


Shared pasts: decoding complexity (2018-2019) [REF2021 collection]
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Manton, C (2021) Shared pasts: decoding complexity (2018-2019) [REF2021 collection].


(Dis)enchanted walking: walking/multimedia arts practice as interdisciplinary research (2015-2017) [REF2021 collection]
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White, R (2021) (Dis)enchanted walking: walking/multimedia arts practice as interdisciplinary research (2015-2017) [REF2021 collection].


Remodelling theatre narrative through digital technology (2015-2017) [REF2021 collection]
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Clark, S (2021) Remodelling theatre narrative through digital technology (2015-2017) [REF2021 collection].


(In)fertility, the media & me (2018) [REF2021 collection]
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Levy, C and Farrar, R (2021) (In)fertility, the media & me (2018) [REF2021 collection].


Fiction machines (2016-2019) [REF2021 collection]
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Tweed, C (2021) Fiction machines (2016-2019) [REF2021 collection].


The signal and the noise (2016) [REF2021 collection]
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Tweed, C (2021) The signal and the noise (2016) [REF2021 collection].


Dear Carnegie Hall: utilising new media technologies to unlock multiple perspectives of the past (2015-2019) [REF2021 collection]
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Farrar, R (2020) Dear Carnegie Hall: utilising new media technologies to unlock multiple perspectives of the past (2015-2019) [REF2021 collection].


Shextreme: creating impact through participatory action research: a film festival framework case study (2014-2020) [REF2021 collection]
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Farrar, R (2020) Shextreme: creating impact through participatory action research: a film festival framework case study (2014-2020) [REF2021 collection].


Re-writing the machinic anthropocene (2014-2017) [REF2021 collection]
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Tweed, C (2019) Re-writing the machinic anthropocene (2014-2017) [REF2021 collection].


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