The Centre for Research in Scientific and Technological Learning and Education (CRiSTLE) aims to inform and improve scientific and technological engagement across educational settings
Science and technology are disciplines dependent on dialogues between established knowledge and new ideas and practices. Education in these disciplines should reflect this and the work of the centre aims to impact learning communities at all stages of education.
CRiSTLE sets out to develop research into pedagogies that address the current tensions teachers and learners experience between science and technology as existing bodies of knowledge, in which their performance can be assessed and as developing fields within which they can be creative and develop new understandings, tools and products.
CRiSTLE aims to...
Coordinate and support both individual and collaborative research and scholarship in original approaches to science and technological education.
Broaden knowledge of theory and practice within the field of scientific and technological learning and related fields.
Foster a collaborative approach to developing projects including applications for external funding.
Promote values of criticality and dialogue within science and technology education across national and transnational contexts.
Disseminate the findings from such research via the web, conferences, high quality academic and professional publications.
Impact policy and practice on science and technology education in a range of settings and contexts.
Teacher Assessment of Primary Science (TAPS)
TAPS develops support for primary teachers to make both formative and summative assessments that drive learning in science. A further three years funding from the Primary Science Teaching Trust will see TAPS further develop its online school self-evaluation tool and extend its impact beyond England.
In Pete Etchells' first book, he journeys through the history and development of video games – from Turing’s chess machine to mass multiplayer online games like World of Warcraft – via scientific study, to investigate the highs and lows of playing and get to the bottom of our relationship with games – why we do it, and what they really mean to us.
At the same time, Lost in a Good Game is an unusual memoir of a writer coming to terms with his grief via virtual worlds, as he tries to work out what area of popular culture we should classify games under.
Scientific thinking makes an important contribution to ways of thinking across different cultures. There are national and international concerns about the supply of future scientists and technologists and the educational performance of children in school in these areas.
However, scientific literacy should be part of a broad education for global citizenship that enables people to engage with personal and social issues such as health and the environment. It also resonates with the university research theme of Environmental Humanities. In line with the university conception of education we will seek to challenge the barriers between science and the arts.
"Scientific thinking makes an important contribution to ways of thinking across different cultures."
CRiSTLE draws together researchers working in different areas of science and technology education within Bath Spa's School of Education, as well as with colleagues researching and teaching biology and psychology in the School of Sciences. We embrace opportunities to collaborate with colleagues across the university and in the external environment.
Written in part by Pete Etchells, Head quarters is a blog published by the Guardian that aims to explain some of the fascinating discoveries of psychology research and reveals how psychologists go about their work.
Forest of Imagination is a four-day participatory, contemporary arts event and creative learning programme delivered by a collaborative team of local creative organisations in Bath.
The event transforms a familiar public place into an inclusive space for contemporary creativity and intuitive play, offering an immersive experience for participants through interactive installations, artworks and workshops. Forest of Imagination is free and open to all.