facebook BSc (Hons) Creative Computing (Animation) – Bath Spa University

Creative Computing (Animation)

BSc (Hons)

Undergraduate degree - single honours

Key facts

BSc (Hons) Creative Computing (Animation)
Campus or location
Newton Park
Course length
Three years full time, or four years full time with professional placement year.
UCAS codes
Institution Code: B20
Course Code: T6M2 or RTFF
Campus Code: A,BSU

Entry requirements

We accept a wide range of qualifications for entry to our undergraduate programmes. Typical offers include A-level grades CCC- CDD.

View typical offers for more information.

Bring narratives to life through motion and imagination.

  • Learn by making. Build imaginative games, web apps, digital interfaces and interactive artworks.
  • Network and collaborate. Work with like-minded students, software specialists and creative partners.
  • Become future-proof. Graduate as an in demand fusion of creative thinker and technical expert.

Build a firm understanding of coding, interactive design and screen-based creativity, while developing skills in digital animation. You’ll graduate with a stunning portfolio of digital work, made with the latest tools and techniques used in the creative industries.

The animation pathway celebrates the vibrancy of the Bath and Bristol digital media scene. You’ll learn from creative technologists and regional industry specialists, and contribute to exciting projects with independent studios and freelance developers. Emerging highly employable, you’ll hold a diverse skills ‘toolkit’ that gives you an edge on typical computing or animation graduates.

Exams? Money worries? Accommodation? We’ve launched 3, 2, 1, Go! – three ways to help you take that important first step to who you want to be.


What you'll learn


We teach you core skills essential to animation and digital creativity more widely, including software development (C languages, Java), asset creation (Adobe, Autodesk) and web app deployment (HTML5, JavaScript, PHP).

These technical elements are complemented by critical insights into animation from industry specialists. Specific Animation modules uncover the nuances of compelling character design, scripting, storyboarding, image-making, collaborative working and showreel compilation. You’ll explore how animation is used to grab attention, communicate effectively, improve understanding and make a lasting impression.

You can choose which optional modules to study, to suit your interests and career aspirations.

Course structure

Year 1
Master the basics. Start your journey through Creative Computing (Animation) by developing key skills in computing and digital design. We provide an induction to computer science (binary, hardware, operating systems, networking) and probe the social and ethical consequences that are distinct to the digital age. Weekly tech workshops expose you to the basics of web development, physical computing (Arduino, Raspberry Pi) and object-oriented programming. Specific modules on creative problem solving, interface design and coding for the visual arts enrich your understanding of how creativity and computing combine.

Year 2
Begin to specialise. We teach you principles of animation and digital storytelling, through reviewing compelling content and a set of experimental skills workshops. You’ll encounter practical aspects of 2D/3D asset creation, keyframing, blocking and lines of action, while also considering the creative strategies and marketing decisions deployed by commercial animation studios. Your animation specific learning is accompanied with an in-depth "code lab" that spotlights the C programming languages.

Elective modules provide space to improve programming literacy, interface with creative companies, and experiment with some of the latest consumer grade interactive devices.

Year 3
You kickstart your career. You’ll enhance your animation knowledge, while setting yourself up for success in the tech/creative industries. Two thirds of your time is spent developing significant digital artefacts. These works become the showcase pieces of a compelling, industry-focused creative portfolio.

Optional modules target interdisciplinary collaboration, professional development and enterprise engagement.

How will I be assessed?

Creative Computing (Animation) is almost entirely coursework assessed. You’ll deliver a varied and balanced collection of artefacts including showreels, experiment portfolios, prototype software, interactive stories, digital interfaces and web apps. Project work is supported by contextual essays, reflective commentaries, sketchbooks, reports, pitches, presentations, debates and b/vlogs.

How will I be taught?

You’ll be taught through creative workshops, technical labs, seminars and project drop-ins. These sessions are supported by individual and team tutorials throughout your degree programme. CodeLab modules are delivered in small groups. This provides the tutor contact time you need to learn computer programming effectively.

A network of visiting speakers and mentors keeps you in touch with developments in the tech and creative sectors, while a team of technical demonstrators reinforces the "skills training" aspects of your learning.

Course modules

This course offers or includes the following modules. The modules you take will depend on your pathway or course combination (if applicable) as well as any optional or open modules chosen. Please check the programme document (below the main image on this page) for more information.

Year one (Level 4) modules

  • CodeLab I
  • Web Development
  • Experience Design
  • Ideation and Creative Problem Solving
  • Introduction to Computing
  • Digital Storytelling
  • Image, Sound and Code
  • Digital Citizenship

Year two (Level 5) modules

  • CodeLab II
  • Emerging Technologies
  • Creative Industry Challenge
  • Computer 3D Modelling and Visualisation
  • Games Development
  • Smartphone Apps
  • Motion Graphics and Sound
  • Games Studio
  • The Responsive Web
  • Professional Placement Year

Year three (Level 6) modules

  • Applied Computing
  • Creative Incubator
  • Cyber Security
  • Web Games
  • Physical Computing
  • Realtime Animation and Interactivity
  • Virtual and Augmented Reality
  • Serious Games
  • Commercial Games
  • Web Apps
  • Tomorrow’s Web

Facilities and resources

Where the subject is taught

You'll have access to our:

  • Commons building
    You're taught within the cutting-edge Commons building, situated at the heart of our stunning Newton Park campus.
  • Apple iMac suites
    Core modules are taught across several Apple iMac suites, each loaded with industry standard digital design packages, prototyping tools and Integrated Development Environments.
  • Virtual Learning Environment
  • Newton Park library


  • Exclusive access to a collection of top-spec 4K Windows systems with CPU and GPU water cooling. These machines are networked to dedicated external storage and are offered with Unity, Unreal, 3ds Max, Blender and Spine installs.
  • Excellent e-learning provisions and a personal ‘software bible’.
  • An equipment loan service that offers a wide range of audiovisual production gear, interactive devices, and peripherals.


Study abroad

Creative Computing students across all pathways can apply for Erasmus+ and Exchange programme opportunities offered by Bath Spa University.

Work placements, industry links and internships

We draw on a diverse network of industry partners established by the university’s Digital Academy and Centre for Creative Computing. We collaborate with emerging tech companies, prolific creative media practitioners, and a collective of independent animation and game studios across Bath, Bristol and beyond. Our students are invited to work on these exciting projects, and enjoy the industry contacts and funding that they often provide.

Many of our students take on freelance work and placements during their time with us.


You’ll have access to countless collaborative possibilities. Join forces with students studying storytelling, animation, film-making, publishing, dance, music technology – the list goes on – to create unique and compelling digital work.

Competitions and awards

We encourage you to participate in regional game jams, animation festivals and sandbox events. A programme of internal ‘build’ competitions provide chances for you to test out new ideas and collaborate with peers or creatives pursuing other subject areas.


Project Pickaxe
An ongoing MineCraft build of our Newton Park campus.

Creative Computing students design and contribute to installations for MediaWall.

Serious Games
Collaborations with Bath Spa’s Institute of Education on multiple games that tackle real-world problems. These projects almost always combine aspects of animation, gaming and software development.

Professional placement year


This optional placement year provides you with the opportunity to identify, apply for, and secure professional experience, normally comprising one to three placements over a minimum of nine months. Successful completion of this module will demonstrate your ability to secure and sustain graduate-level employment.

By completing the module, you'll be entitled to the addition of “with Professional Placement Year” to your degree title.


Before your Professional Placement Year, you'll work to secure your placement, constructing a development plan with your module leader and your placement coordinator from our Careers and Employability team.

How will I be assessed?

On your return to University for your final year, you'll submit your Placement Portfolio, detailing your development on your placement.


UK and EU students full time

2018/19 Entry

Course fees
Year 1 £9,250
Year 2 Published Jan 2019
Year 3 Published Jan 2020

2019/20 Entry

Course fees
Year 1 Published Jan 2019
Year 2 Published Jan 2020
Year 3 Published Jan 2021

2020/21 Entry

Course fees
Year 1 Published Jan 2020
Year 2 Published Jan 2021
Year 3 Published Jan 2022

UK and EU students full time - with placement year

During the placement year, the fee is reduced to 20% of the full time fee. Otherwise, fees are the same as for full time study.

International students full time

2018/19 Entry

Course fees
Year 1 £13,900
Year 2 Published Jan 2019
Year 3 Published Jan 2020

2019/20 Entry

Course fees
Year 1 Published Jan 2019
Year 2 Published Jan 2020
Year 3 Published Jan 2021

2020/21 Entry

Course fees
Year 1 Published Jan 2020
Year 2 Published Jan 2021
Year 3 Published Jan 2022

Interested in applying?

What we look for in potential students

We look for students with a drive to pursue big ideas and a clear willingness to try out new things. Successful applicants will be imaginative, organised and have a keen eye for detail. Programming experience is not an essential prerequisite for this course. We teach coding from the ground up.

Typical offers

Applicants are considered on an individual basis also taking into account any skills and experience that may not be reflected in A-level scores. The most important consideration is for applicants to have the qualities and potential to succeed in this exciting new area of study.

We accept a wide range of qualifications for entry to our undergraduate programmes. The main ones are listed below:

  • A Level -  Overall Grades CCC- CDD are accepted.
  • BTEC -  Extended Diploma - Merit, Merit, Merit (MMM) - Merit, Merit, Pass (MMP) accepted.
  • International Baccalaureate - A minimum of 26 points are accepted.
  • Access to HE courses - Typical offers for applicants with Access to HE will be the Access to HE Diploma or Access to HE Certificate (60 credits, 45 of which must be Level 3, including 15 at merit or higher).

English Language Requirements for International and EU Applicants
IELTS 6.0 - for visa nationals, with a minimum score of IELTS 5.5 in each element.

How do I apply?

Ready to apply? Click the 'apply now' button in the centre of this page.

Need more guidance? Head to our how to apply webpages.

Interview and portfolio guidance

We recommend that you attach a portfolio of creative work to your application. The portfolio should contain 2 or 3 examples of your digital projects. These may be small games, web designs, asset models, interactive stories or any other type of artwork or creative artefact.

Get ahead

Although we teach coding from the ground up, you can get ahead by learning some basic programming techniques before you join the course. Online tools such as Codecademy (HTML & CSS, Java) and Scratch are excellent starting points for learning to think algorithmically. Good luck!

Admissions service: +44 (0)1225 876 180
Email: admissions@bathspa.ac.uk
Course leader: Lee Scott
Email: l.scott@bathspa.ac.uk

Website feedback to web@bathspa.ac.uk