BA (Hons) Games Development – Bath Spa University

Games Development

BA (Hons)

Undergraduate degree - single honours

  • UCAS codes: Institution B20, Course GD01 or GD02 with professional placement year

Key facts

BA (Hons) Games Development
School of Creative Industries
Campus or location
Newton Park
Course length
Three years full-time
UCAS codes
Institution Code: B20
Course Code: GD01 or GD02
Campus Code: A,BSU

Entry requirements

We accept a wide range of qualifications for entry to our undergraduate programmes. Typical offers include A-level grades BCC-CCC.

View "typical offers" for more information.

Turn your love of games into a career with our hands-on, industry-focused Games Development course.

  • Build a diverse portfolio of games and playful experiences that showcase talents and inspire curiosity.
  • Take an experimental, imaginative approach to game design that crosses disciplinary boundaries.
  • Develop essential and in-demand skills in collaboration, adaptability, and professional practice.

Due to Covid-19, we have made changes to teaching and learning for the 2020-21 academic year.

Please see the 2020 Undergraduate Programme Changes page for information about specific changes to this course.

Please note the changes are for the 2020-21 academic year only.

The 'Programme Document' beneath the main image on this course page shows you the programme specification as normally delivered.

Whether you're interested in the artistic, technical or production side of gaming, our Games Development course prepares you for a diverse range of opportunities in the global games industry. You’ll develop the creative, computing and professional skills needed to turn unique game ideas into compelling published titles. 

Using innovative teaching methods that prioritise collaboration, working across disciplines, and creative flexibility, we'll help you make games that are expressive, impactful, and tell great stories. If you see your future in AAA gaming or beyond, this forward-thinking course will encourage you to reimagine what games are, and what they can do.

“Thanks to the effort and support provided by the Creative Computing team, I was able to graduate with a first. This opened so many doors for my career path, including my current role working at Rockstar Games which I started two months after graduating. I've been able to follow my dream of working in the games industry, and so far I haven’t had a day that feels like work.”

- Adam Clarke, Game Tester at Rockstar Games

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What you'll learn


By joining this course you'll become part of a committed community of game makers. You can expect to learn by making, to be encouraged to be curious and experimental, and to collaborate with others. We value and reward unique ideas and risk-taking, and help you think about games not only as commercial products but also meaningful art experiences.

The course begins with a close review of the fundamentals of games or the ‘rules of play’, while covering the key design skills, programming tools and co-creation strategies that lead to compelling titles. You’ll explore the function of game engines, make 2D assets, and test your developing knowledge in a series of mini game jams.

Your second year shifts attention to narrative design, game sound and 3D asset creation. Alongside this you’ll engage emerging forms of game-making for extended realities (XR), while building essential industry-insight through modules that target commercial/entrepreneurial thinking.

Year three encourages you to think differently about the form and function of games. You’ll build both ‘tangible games’ and ‘serious games’, and consider how the real-time capabilities of game engines can add a playful twist to a range of art, design and performance disciplines. Following this the course transforms into a professional games studio, providing you an opportunity to develop a complete and original title. Here you'll dive deeper into the workflows that underpin the industry, and receive advice and feedback from regional professional game designers, developers and producers.

Course structure

Year one

Build a tabletop game and a portfolio of mini game prototypes. Key topics:

  • Understanding game concepts, rules, and the psychology of gaming
  • History of gaming and games theory
  • Introduction to game engines and coding
  • Graphic design, illustration for 2D character, and level design
  • Prototyping and testing games concepts

Year two

Build a 2D, a 3D, and a VR game. Key topics:

  • Technical development and design skills for both 2D and 3D games
  • Writing interactive narratives
  • Marketing and entrepreneurship
  • 3D modelling and animation
  • Web games
  • Sound design
  • Extended realities working with the Bristol VR Lab  

Year three

Build a serious game, a tangible game, and a playful interactive entertainment experience. Key topics:

  • Serious games
  • Data visualisation
  • AI and machine learning
  • Tangible games
  • Real-time interaction using game engine technologies
  • Commercial games studio workflows

How will I be assessed?

Our Games Development degree is entirely coursework assessed. You’ll work on games and playful experiences of varying form and focus, as well as portfolios of art assets, code, sound design, and experiments in interaction.

Creative and technical work is supported by assessments that deploy communicational tools used in both the games industry and arts practice. You’ll compile game design documents and QA records, write contextual summaries and reflective accounts, deliver pitches, conduct UX sessions and collaborate on industry showcase events.

How will I be taught?

You’ll learn by making through game jams, collaborative briefs and studio days led by dynamic and inventive tutors with ongoing experience in the creative industries. Critical industry insight and mentorship is offered by some of the most interesting game designers, developers and studio leaders in the region.

Through each project we support you to develop your own interests and working methods, and help you to establish a unique and diverse portfolio that will impress prospective employers/clients.


Field trips

From EGX to Now Play This, you’ll have opportunities to participate in events and field trips across all levels of the course.

As a student of Games Development, you can also sign up to industry insight visits organised by other courses in Creative Computing. Recent destinations include the Innovation Lab at IBM Hursley, and Bletchley Park, home of the WWII codebreakers. 

Work placements, industry links and internships

We have access to a wide network of companies within the creative industries and tech sector both in the region and nationally. Artists, designers, developers and leaders of digital agencies, games and animation studios, and tech companies engage our students regularly through industry-insights events, specialist talks, masterclasses and live briefs.

Students studying courses in Creative Computing have worked recently on projects with Aardman, IBM, Complete Control, We The Curious, Opposable Group, Bristol VR Lab and many others. Showcasing talents and drive in industry-facing modules, many of our students have gone on to secure freelance opportunities, internships and part/full time employment with some of the best brands in the South West and beyond.


Recent graduates of courses in Creative Computing are working at Rockstar Games, Codemasters, Complete Control and Endemic Creations, and beyond games, Dyson, Aerian, Network N and more.

The broad scope of skills acquired by studying Games Development at Bath Spa will prepare you for a range of employment opportunities both within and outside of games. Games-specific roles include: 

  • Games Designer
  • Level Designer
  • 3D Artist
  • 2D Artist
  • VFX Artist
  • Technical Artist
  • Environment Artist 
  • Game Developer
  • Creative Director
  • Gameplayer Programmer
  • UX Designer
  • QA Tester
  • Producer 
  • Project Manager
  • Community Manager

“My goal was always to become a games designer, and thanks to Bath Spa that goal is now a reality. I gained everything I needed to get my foot into the industry: creative thinking, leadership, management, work placements and programming experience, all alongside an extensive portfolio filled with my projects throughout the years, with games from small single player stories to multiplayer arenas and Virtual Reality experiences. This breadth of knowledge and showcase of work was the very core to getting where I am today.”

- Matt Westlake, Junior Game Developer at Ndemic Creations

Facilities and resources

Where the subject is taught

The Games Development course is taught at our Newton Park campus, where you'll have access to:

  • Our modern, state-of-the-art Commons building, situated at the heart of our stunning Newton Park campus
  • Knowledgeable staff and industry speakers
  • High-spec game development labs
  • VR development workspaces
  • A wide collection of AAA, indie and experimental games
  • Virtual Learning Environment
  • Newton Park library
  • Free access to software, creative, design and business skills courses via LinkedIn Learning


UK and EU students full time

2020/21 Entry

Course fees
Year 1 £9,250
Year 2 Published Jan 2021
Year 3 Published Jan 2022

2021/22 Entry

Course fees
Year 1 Published Jan 2021
Year 2 Published Jan 2022
Year 3 Published Jan 2023

2022/23 Entry

Course fees
Year 1 Published Jan 2022
Year 2 Published Jan 2023
Year 3 Published Jan 2024

International students full time

2020/21 Entry

Course fees
Year 1 £14,700
Year 2 Published Jan 2021
Year 3 Published Jan 2022

2021/22 Entry

Course fees
Year 1 Published Jan 2021
Year 2 Published Jan 2022
Year 3 Published Jan 2023

2022/23 Entry

Course fees
Year 1 Published Jan 2022
Year 2 Published Jan 2023
Year 3 Published Jan 2024

All students full time - with professional placement year

During the placement year, the fee is reduced to 20% of the full time fee. Otherwise, fees are the same as for full time study. This applies to UK, EU and International students.

Interested in applying?

What we look for in potential students

We're looking for people who love games and are open minded about where the discipline may take them in the future. You should be motivated, curious and keen to work with others to produce the best games that you can.

Entrants to this course do not need a formal background in coding, art or games development, however some self-directed effort to explore these areas is valuable.

Typical offers

Applicants are considered on an individual basis also taking into account any skills and experience that may not be reflected in A-level scores. The most important consideration is for applicants to have the qualities and potential to succeed in this exciting new area of study.

We accept a wide range of qualifications for entry to our undergraduate programmes. The main ones are listed below:

  • A-Level – overall grades BCC-CCC are accepted.
  • BTEC – Extended Diploma – Merit, Merit, Merit (MMM) - Merit, Merit, Pass (MMP) accepted.
  • International Baccalaureate – a minimum of 27 points are accepted.
  • Access to HE courses – typical offers for applicants with Access to HE will be the Access to HE Diploma or Access to HE Certificate (60 credits, 45 of which must be Level 3, including 15 at merit or higher).

English Language Requirements for International and EU Applicants

IELTS 6.0 - for visa nationals, with a minimum score of IELTS 5.5 in each element.

How do I apply?

Interested in applying? Please send any queries to

Need more guidance? Head to our how to apply pages.

Portfolio guidance

We encourage you to include one or two games ideas, examples of concept art, mini games in development or other interactive projects alongside your UCAS application. Although not a requirement, this is a great way of showing us what you are interested in.

Get ahead

A great way to prepare for this course is to play lots of games and try to figure out what makes them fun.

Admissions service:
Course leader: Coral Manton

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