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Studio Recovery Fund Showcase 2022 – Bath Spa University
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The 2022 Studio Recovery Fund showcases six inspiring creative tech projects this September

Thursday, 18 August, 2022

For the second year in a row, The Studio Recovery Fund managed by Bath Spa University’s city-centre research and innovation hub, The Studio, has awarded grants totalling £25,000 to a select number of local freelancers, micro-businesses and third sector organisations.

Ranging from £1,000 and £5,000, the grants were given out in early 2022 to those that would not have otherwise had the funds to develop their creative technology projects.

On 22 September, the six creative projects will showcase their work at a free-to-attend event at The Studio and tickets can be booked online.

The diverse range of projects all push boundaries, using creativity and technology to impact different communities and audiences. Projects include: 

  • A mapping and connecting of the creative ecology of Bath
  • A new digital classical musical assistant
  • Art made with an accessible robotic drawing machine
  • A family-friendly Web 3.0 game using NFTs
  • The development of an international multi-disciplinary festival and
  • The next steps for a virtual dance interface for the visually impaired. 

More about the projects:

Nat Al-Tahhan, Gimme Gargoyles

Serving as a bridge experience between Web 2.0 and Web 3.0, this project will see the development of Gimme Gargoyles – a browser game full of mini-games and activities, and a fun, family-friendly way to introduce the idea of ethical use of NFTs.

Emma Pauncefort and Phil D Hall, CRD Records and Elzware

Aiming to make classical music more accessible and discoverable, this project will create and test a prototype of the world’s first classical music discovery assistant as a collaboration between CRD Records and conversational AI company Elzware Ltd.

Joseph Wilk, Poetic Computation Ltd

By using a new custom-built robotic drawing machine called a pen plotter, this project will see Joseph experiment and develop larger paint-based canvas work for exhibition as well as running workshops, particularly for people with disabilities, providing an accessible tool to the Bath & Bristol community to use in the creative exploration of code.

Scarlet Mosnier, Fringe Arts Bath

Expanding the reach, creative impact, and sustainability of Fringe Arts Bath is at the heart of the project, by enabling the engagement of international curators and artists through innovative tech, and the development of a business plan and future funding strategy.

Silvia Carderelli-Gronau, Sonic Dancer

This project will research and develop new user interfaces and approaches to support access to Sonic Dancer, a tool that uses movement and sound to enable connection and interaction in a shared virtual space beyond the visual sphere and screen technologies for people that cannot rely on their vision or who are visually impaired.

Dr Penny Hay and Dave Webb, House of Imagination

Working with Digital Wonderlab, this project will create a digital space where creative and cultural partners, practitioners, and participants, can connect and share ideas for future collaborations and opportunities by prototyping an open source visual map of Bath’s creative ecology and positioning as a ‘City of Imagination’.

With presentations, demonstrations, and refreshments, this event will be a chance to be inspired and network with project leaders at The Studio in Bath.

The Studio is supported by Bath Spa University’s Centre for Cultural and Creative Industries (CCCI), and links with the recovery ambitions of the West of England Combined Authority (WECA).

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