BA (Hons) Digital Animation – Bath Spa University

Digital Animation

BA (Hons)

Undergraduate degree - single honours

Key facts

BA (Hons) Digital Animation
Bath School of Design
Campus or location
Locksbrook Campus and Newton Park
Course length
Three years full time, or four years full time with professional placement year. Part time available.
UCAS codes
Institution Code: B20
Course Code: DA11; or DA12; or DA13
Campus Code: A,BSU

Entry requirements

We accept a wide range of qualifications for entry to our undergraduate programmes. The main ones are listed under 'Typical offers' in the main column below. For combined courses, please check both subjects. If your qualification is not listed, please email with your specific details.

Develop the skills you need to use animation in a range of careers and sectors.

  • Use animation, VR, gaming and new technologies to prepare for the roles of the future.
  • Develop the creative and technical skills you need to make your original ideas a reality.
  • Combine elements of creative coding with art, design and moving image to devise unique experiences.

The scope for digital animation has exploded in recent years, with the continuing development and popularity of 2D and 3D computer games, animated film, mobile apps, science visualisation, public art and virtual reality.

As 3D viewing and augmented reality technology continues to develop, animation professionals will need to be adaptable and resilient to emerging trends and changes in this fluid, futuristic landscape.

Digital Animation aims to prepare you for a professional career in animation, by exposing you to a range of contexts and skills that will equip you to work in a range of industries. By analysing the latest technologies and approaches to animation, you'll look to the future of film-making and moving image viewer consumption in a city that prides itself on being a creative technology and entrepreneurial hub.

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Study options

Integrated Foundation Year (UCAS codes: DA13)

The preliminary and intensive Integrated Foundation in Art and Design is designed to develop your ideas, skills and confidence in readiness for progressing to year one of your degree programme.

Professional Placement Year (UCAS codes: DA12)

This year provides you with the opportunity to identify, apply for, and secure professional experience, normally comprising one to three placements over a minimum of nine months. Successful completion of this module will demonstrate your ability to secure and sustain graduate-level employment.

By completing the module, you'll be entitled to the addition of 'with Professional Placement Year' to your degree title.

Before your Professional Placement Year, you'll work to secure your placement, constructing a development plan with your module leader and your placement coordinator from our Careers and Employability team.

On your return to University for your final year, you'll submit your Placement Portfolio, detailing your development on your placement, for assessment.

What you'll learn


Digital Animation explores the changing face of a popular art form: bringing images to life.

You'll explore the fundamentals of animation practice within the latest technological advances and trends, and, over the three years, learn core skills that will aid you in becoming an employable graduate.

These fundamental skills will include drawing, image making crafts, computer graphics, stop-frame animation, coding, 3D modelling, 2D motion graphics and compositing.

You will test these skills through a variety of modern applications such as outdoor projection, virtual reality, augmented reality, film, TV, online video, computer games, the web and mobile apps.

The combination of these technical skills with research into the contexts, history and theory of animation and narrative practice will ensure both practical ability and critical literacy in our Digital Animation graduates.

Course structure

Year one
You'll practise visual research methods and animation fundamentals, including sketchbooks, storyboards, flipbooks, video and photography. You'll be introduced to a number of software-based practices including 3D computer modelling, computer coded animation, compositing and editing. All modules will include research methods to ensure contextualisation and historical knowledge.
Year two
In the second year, your technical and conceptual knowledge is expanded with more complicated production methods and the introduction of modern-day contexts and techniques (such as outdoor projection mapping and virtual reality). These will give you the opportunity to experience your work in these formats and learn about the challenges that each presents. You will deepen your knowledge of coding through interactivity, explore character animation, and consider narrative and story on a deeper level.
Year three
In your final year, you'll take a more self-directed approach as you decide on your specialist areas of practice, or to remain broad. You'll explore industry-based projects as appropriate for an Art or a Design context (and understand the difference). You will be encouraged to seek collaboration opportunities, and explore the future directions of animation via a dissertation. Finally, a major project will allow you to create a larger piece of work (or a portfolio of smaller projects), all forming part of a cohesive animation showreel demonstrating your depth of skill, knowledge and innovation.

How will I be assessed?

A range of summative assessment tasks will be used to assess your understanding in each module. You’ll deliver a varied and balanced collection of artefacts including (but not limited to) showreels, portfolios, interactive stories and web apps. Project work is supported by contextual essays, reflective commentaries, sketchbooks, reports, pitches, presentations, debates and b/vlogs.

How will I be taught?

You’ll be taught through creative workshops, seminars and project sessions. These sessions are supported by individual and team tutorials throughout your degree programme.

In seminars you will be encouraged to critique and develop new ideas.

The course is supported by skilled technicians to guide you with technical problems and training.

You'll also experience theoretical lectures and have access to a visiting lecturer series.

Course modules

This course offers or includes the following modules. The modules you take will depend on your pathway or course combination (if applicable) as well as any optional or open modules chosen. Please check the programme document (below the main image on this page) for more information.

Modules for the integrated Foundation year option are listed on the Integrated Foundation Year for Art and Design page.

Year one (Level 4) modules

  • Computer 3D Modelling and Visualisation
  • Coding Animation
  • Motion Graphics and Sound
  • Image Making and Animation
  • Introduction to Digital Animation
  • Introduction to Visual and Material Culture: Design

Year two (Level 5) modules

  • Real-Time Animation and Interactivity
  • 2D/3D Character Animation
  • Projection and Performance
  • Experimental Animation
  • Virtual and Augmented Reality
  • Digital Animation: Contemporary Issues and Practice
  • Professional Placement Year

Year three (Level 6) modules

  • Animation Practice
  • Professional Showreel
  • Visual and Material Culture: Final Study
  • Major Project

Facilities and resources

Where the subject is taught

You’ll benefit from access to comprehensive digital workshops and specialist art and design facilities, including:

  • Our student service point at Locksbrook where you can purchase subsidised art and design materials, hire out equipment for free and collect Library resources
  • Access to our well-stocked Library at Newton Park
  • Specialist technical workshops across all of art and design
  • Access to studio space where you can work on projects and refine your practice


  • Exclusive access to a collection of top-spec 4K Windows systems with CPU and GPU water cooling. These machines are networked to dedicated external storage and are offered with Unity, Unreal, 3ds Max, Blender and Spine installs.
  • Excellent e-learning provisions and a personal ‘software bible’.
  • An equipment loan service that offers a wide range of audiovisual production gear, interactive devices, and peripherals.

Locksbrook campus

Locksbrook Campus is a Grade II listed building designed by Nicholas Grimshaw in 1976. It has now been transformed into an innovative, open plan space, redesigned to meet 21st century environmental standards, with technical workshops surrounded by flexible studio spaces and large social areas.

Locksbrook has received both a RIBA South West Award 2021 and RIBA National Award 2021, recognising and celebrating what an amazingly inspirational space it is to come together to design, make, do, create and learn in.


Study abroad

You’ll have the opportunity to study in a wide range of locations around the world. Our students have completed exchange programmes in a variety of countries including Spain, Sweden and the USA.

Work placements, industry links and internships

We have links with a variety of companies, including specialists in web and digital design, media and animation. During your animated Art and Design portfolio project, you will be specifically asked to engage with external clients and organisations. We are also developing links with a limited number of local animation industry courses.


You’ll have access to countless collaborative possibilities. Join forces with students studying animation, film-making, publishing, dance, music technology – the list goes on – to create unique and compelling digital work.

Competitions and awards

We encourage you to participate in regional game jams, animation festivals and sandbox events. A programme of internal ‘build’ competitions provide chances for you to test out new ideas and collaborate with peers or creatives pursuing other subject areas.


Project Pickaxe
An ongoing MineCraft build of our Newton Park campus.

Creative Computing students design and contribute to installations for MediaWall.

Serious Games
Collaborations with Bath Spa’s Institute of Education on multiple games that tackle real-world problems. These projects almost always combine aspects of animation, gaming and software development.


Please note: Students from the EU, EEA and Switzerland are not generally eligible for the UK (Home) fee status. Please refer to the international student rate. Irish citizens and those granted Settled status under the EU Settlement Scheme are eligible for UK (Home) fee status. There are also other circumstances where this may apply: See UKCISA for more information.

UK students full time

2021/22 Entry

Course fees
Year 1 £9,250
Year 2 Published Jan 2022
Year 3 Published Jan 2023

2022/23 Entry

Course fees
Year 1 Published Jan 2022
Year 2 Published Jan 2023
Year 3 Published Jan 2024

2023/24 Entry

Course fees
Year 1 Published Jan 2023
Year 2 Published Jan 2024
Year 3 Published Jan 2025

UK students part time

2021/22 Entry

Course fees
Year 1 £4,625
Year 2 Published Jan 2022
Year 3 Published Jan 2023

2022/23 Entry

Course fees
Year 1 Published Jan 2022
Year 2 Published Jan 2023
Year 3 Published Jan 2024

2023/24 Entry

Course fees
Year 1 Published Jan 2023
Year 2 Published Jan 2024
Year 3 Published Jan 2025

International students full time

2021/22 Entry

Course fees
Year 1 £15,530
Year 2 Published Jan 2022
Year 3 Published Jan 2023

2022/23 Entry

Course fees
Year 1 Published Jan 2022
Year 2 Published Jan 2023
Year 3 Published Jan 2024

2023/24 Entry

Course fees
Year 1 Published Jan 2023
Year 2 Published Jan 2024
Year 3 Published Jan 2025

All students full time - with professional placement year

During the placement year, the fee is reduced to 20% of the full time fee. Otherwise, fees are the same as for full time study. This applies to UK, EU and International students.

Interested in applying?

What we look for in potential students

Students should be excited about the new possibilities for digital animation and have an enquiring mind.

Art or design experience is important, but other knowledge could also be useful. For example: engineering, maths, physics, computer games, product design and music technology.

Good quality qualifications in non-art and design subjects are welcome, if you can demonstrate your passion for the subject.

Typical offers

We accept a wide range of qualifications for entry to our undergraduate programmes. The main ones are listed below:

  • A Level - grades BCC-CCC including a Grade C in Art and Design or related subject.
  • BTEC - Extended Diploma grades from Distinction, Merit, Merit (DMM) to Merit, Merit, Merit (MMM) in a related subject, or evidence of experience in Art and Design
  • T Levels – grade Merit-Pass (C+) preferred in a relevant subject.
  • International Baccalaureate - a minimum of 27 points are required in addition to a HL Art subject at grade 6.
  • Access to HE courses - typical offers for applicants with Access to HE will be the Access to HE Diploma or Access to HE Certificate (60 credits, 45 of which must be Level 3, including 30 at merit or higher) together with evidence of experience in Art and Design.

English Language Requirements for International and EU Applicants

IELTS 6.0 - for visa nationals, with a minimum score of IELTS 5.5 in each element.

Course enquiries

For further information about the programme or entry requirements, please email us at

How do I apply?

Ready to apply? Click the 'apply now' button in the centre of this page.

Need more guidance? Head to our how to apply webpages.

Interview and portfolio guidance

Applicants will be invited to bring a portfolio of creative work to interview, demonstrating their experience and interests. More details will be supplied to applicants upon invitation to interview.

Course leader: Tim Webb

Three year course
With foundation year

Locksbrook Campus image credits: Chris Wakefield, Crescent Photography

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