Neil is a Designer and Academic Developer for Bath Spa University creating, developing and researching technology-enhanced learning experiences, to which he brings a design-led approach.
As an academic and researcher Neil works across all subject areas and has developed new programmes at undergraduate and postgraduate level. He has also led several university-wide projects including redesigning the VLE and an 18 month HEFCE funded research programme exploring the affordances of mobile devices in a learning environment. At the core of Neil's work is the relationship between digital and physical environments in education.
Most recently Neil led on learning space design for the new campus at Locksbrook Road, bringing a mobile-first approach to creating technology-enhanced learning for art and design practice.
For the Commons building at Bath Spa University's Newton Park campus, he designed MediaWall. Since its debut in 2014, MediaWall has been a place for artists, researchers, and students to explore rich media projects. From our staff and students to our global community of partners and alumni; choreography, dance, environment, filmmaking, photography, painting, drawing, coding and above all collaboration, come to fore whilst the technology recedes into the fabric of the building.
Neil has previously worked with various academic institutions including leading the business development for Northumbria University's outward facing Design Research Centre and as a Senior Lecturer in Interaction Design at the Royal College of Art in London.
As a design consultant, Neil has experience of working across a range of disciplines, media and industry sectors. Founder and principal of nextdesign, a multi-disciplinary design consultancy established in 1992, Neil has collaborated with leading design groups such as IDEO, completed research for Apple Computers, Nokia, Transport for London, and developed luxurious things for Connolly Leather, Ferrari and Mulberry. Neil's work has been selected for inclusion in the Design Museum Permanent Collection and he received a D&AD Award for his work on the launch collection of luxury goods for Connolly London.
- MA (RCA) - Royal College of Art, London
- BA(Hons) - Northumbria University (formerly Newcastle Polytechnic).
- Senior Fellow Higher Education Academy (SFHEA)
- Association for Educational Communications and Technology (AECT).
Recent professional updating
Bath School of Art and Design: print and screen identity for BA (Hons) Contemporary Arts Practice.
Developed prototype unit for Krstl, a new type of social-physical network, in action, the unit projects swirling content onto its lower hemisphere, which responds as people interact with it. The project was run by matter2media and based on the Pervasive Media Studio.
Other external roles
- FASTECH is an ambitious JISC-funded project which pilots, evaluates and rolls out technology on whole degree programmes to improve student learning from assessment and feedback.
- Neil Glen is a discipline leader for the programme for Bath School of Art and Design
For the BA Graphic Communication, I developed new course content to raise students' awareness of designing for "non-print" outcomes - the approach is less about the technology and more about the engagement with a medium which constantly offers new challenges to designers.
Lead development role, and acting course leader for BA (Hons) Three Dimensional Design: Idea Material Object until August 2011. The course is designed to be material agnostic and aimed at inventive, inquisitive people with a passion for making and with ambition to delight, amuse and intrigue.
The overview of my research is to investigate the relationship between ubiquitous technologies and teaching and learning, questioning how such technologies can be used to explore and develop this experience. Blogging software, digital cameras and projectors, tablet computers and desktop technologies have been used to augment traditional methods of working and understand the barriers to development of new experiences.
- 2013: Internal Pedagogical Research award ‘Mind the Gap: Building Online Personal Archives’ to develop critical thinking and learning skills, whilst enhancing subject specific information in Art and Design.
- 2012: Internal Pedagogical Research award to evaluate of the introduction of tablet computing in traditional undergraduate graphic design curriculum.
- 2011 - 2012: Internal funding award to develop a research facility for the exploration of Idea, Material, and Object and seek out collaborative and research opportunities.
- 2009: Internal Pedagogical Research award to research the opportunities for online peer review within Graphic Communication
Research and academic outputs
Boehm, J and Glen, N (2019) 'Student engagement, mobile technologies, and changing curriculum delivery.' In: Ørngreen, R, Buhl, M and Meyer, B, eds. Proceedings of the 18th European Conference on e-Learning: ECEL 2019. ACPI, Reading, pp. 86-92. ISBN 9781912764419
Glen, N and Boehm, J (2019) 'A mobile first approach for studio and workshop in art and design practice and performing arts.' In: Elkington, S and Bligh, B, eds. Future learning spaces: space, technology and pedagogy. Advance HE, York, pp. 60-63.
Boehm, J.D and Glen, N (2017) 'Converging lines: Apple's iPad and active learning in higher education.' In: Baab, B.F, Bansavich, J, Souleles, N and Loizides, F, eds. Proceedings of the 2nd International Conference on the Use of iPads in Higher Education. Cambridge Scholars, Cambridge, pp. 63-77. ISBN 9781443899734
Head, A, Glen, N and Thompson, S (2009) 'A 'hybrid space’ for peer review: can Facebook inspire new ways of thinking?' In: Remenyi, D, ed. The proceedings of the 8th European Conference on e-Learning : University of Bari, Italy, 29-30 October 2009. Academic Publishing, Reading, pp. 732-741. ISBN 9781906638528
Glen, N (2015) 'Frozen: exploring creativity and the process of making using photogrammetry.' ISEA2015: Proceedings of the 21st International Symposium on Electronic Art. ISSN 2451-8611
Glen, N and Thompson, S (2001) 'Bluenotes.' New Design, 11. pp. 30-33.
Glen, N and Thompson, S (2001) 'Function shift.' New Design, 10. pp. 30-33.
Boehm, J.D and Glen, N (2019) Learning spaces: developing learning environments with students through mobile devices. In: ELIA Academy 2019: What’s going on Here? Decoding Digitality in Higher Arts Education, 25 - 27 September 2019, University of Music and Performing Arts, Stuttgart, Germany.
Glen, N and Boehm, J (2019) Learning spaces: a hands-on session exploring learning through mobile devices. In: Engage – Annual Learning and Teaching Conference, 25 June 2019, Anglia Ruskin University, Cambridge, UK. (Forthcoming)
Glen, N and Boehm, J (2018) Learning spaces: a hands-on session exploring learning through mobile devices. In: Enhancing Excellence in Teaching and Learning, 13 December 2018, Woburn House Conference Centre, London, UK.
Boehm, J.D and Glen, N (2016) Converging lines: Apple's iPad and active learning in Higher Education. In: ihe2016, 16 -18 March 2016, University of San Francisco, California, USA.
Glen, N (2015) Frozen: exploring creativity and the process of making using photogrammetry. In: ISEA 2015: 21st International Symposium on Electronic Art, Vancouver, Canada, 14-19 August 2015.
Head, A, Glen, N and Thompson, S (2009) A 'hybrid space’ for peer review: can Facebook inspire new ways of thinking? In: 8th European Conference on e-Learning, 29-30 October 2009, University of Bari, Italy.
Glen, N (2017) Seeking sounds. In: Forest of Imagination, Bushey Norwood and The Edge, Bath, UK, 30 June - 2 July 2017.
Glen, N and Alexander, S (2015) Illuminated umbrella dance. In: Illuminate 2015, Bath, UK, 3-10 January 2015.
Glen, N, Chaffey, N, Palmer, J and Warmington, J (2016) Forest portals. Part of 'Forest Eyes' [app].
Glen, N and Doern, K (2014) Bath Spa University - developing an interactive visitors app [web page]. Jisc mobile learning guide.
Glen, N (2010) KRSTL Beacon (prototype).