Neil is a Design Practitioner and Learning Technologist for the School of Art and Design.
He is interested in the relationship between ubiquitous technologies and the process of design and learning; questioning and re-defining how such technologies can be used to explore and develop our sense of place. Working with academics and technical staff on the use of technology to enhance the learning experience, with researchers and industry developing new facilities and with industry in the development of new products and services.
Founder and principal of nextdesign, an innovative product design consultancy established in 1992, Neil has collaborated with leading design groups such as IDEO, completed research for Apple Computers, Nokia, London Transport and developed luxurious things for Connolly Leather, Ferrari and Mulberry.
Neil develops custom websites using WordPress allowing easy updating ensuring the site content is always fresh.
- MA (RCA) Royal Colledge of Art, London
- BA(Hons) Northumbria University (formerly Newcastle Polytechnic).
- Association for Educational Communications and Technology (AECT).
Recent professional updating
Bath School of Art and Design: print and screen identity for BA (Hons) Contemporary Arts Practice.
Developed prototype unit for Krstl, a new type of social-physical network, in action, the unit projects swirling content onto its lower hemisphere, which responds as people interact with it. The project was run by matter2media and based on the Pervasive Media Studio.
Other external roles
FASTECH is an ambitious JISC-funded project which pilots, evaluates and rolls out technology on whole degree programmes to improve student learning from assessment and feedback.
Neil Glen is a discipline leader for the programme for Bath School of Art and Design
For the BA Graphic Communication I developed new course content to raise students awareness of designing for "non-print" outcomes, the approach is less about the technology and more about the engagement with a medium which constantly offers new challenges to designers.
Lead development role, and acting course leader for BA (Hons) Three Dimensional Design: Idea Material Object until August 2011. The course is designed to be material agnostic and aimed at inventive, inquisitive people with a passion for making and with ambition to delight, amuse and intrigue.
The overview of my research is to investigate the relationship between ubiquitous technologies and teaching and learning, questioning how such technologies can be used to explore and develop this experience. Blogging software, digital cameras and projectors, tablet computers and desktop technologies have been used to augment traditional methods of working and understand the barriers to development of new experiences.
- 2013: Internal Pedagogical Research award ‘Mind the Gap: Building Online Personal Archives’ to develop critical thinking and learning skills, whilst enhancing subject specific information in Art and Design.
- 2012: Internal Pedagogical Research award to evaluate of the introduction of tablet computing in traditional undergraduate graphic design curriculum.
- 2011 - 2012: Internal funding award to develop a research facility for the exploration of Idea, Material, and Object and seek out collaborative and research opportunities.
- 2009: Internal Pedagogical Research award to research the opportunities for online peer review within Graphic Communication
Research and academic outputs
Boehm, J.D and Glen, N (2017) 'Converging lines: Apple's iPad and active learning in higher education.' In: Baab, B.F, Bansavich, J, Souleles, N and Loizides, F, eds. Proceedings of the 2nd International Conference on the Use of iPads in Higher Education. Cambridge Scholars, Cambridge, pp. 63-77. ISBN 9781443899734
Head, A, Glen, N and Thompson, S (2009) 'A 'hybrid space’ for peer review: can Facebook inspire new ways of thinking?' In: Remenyi, D, ed. The proceedings of the 8th European Conference on e-Learning : University of Bari, Italy, 29-30 October 2009. Academic Publishing, Reading, pp. 732-741. ISBN 9781906638528
Glen, N (2015) 'Frozen: exploring creativity and the process of making using photogrammetry.' ISEA2015: Proceedings of the 21st International Symposium on Electronic Art. ISSN 2451-8611
Glen, N and Thompson, S (2001) 'Bluenotes.' New Design, 11. pp. 30-33.
Glen, N and Thompson, S (2001) 'Function shift.' New Design, 10. pp. 30-33.
Boehm, J.D and Glen, N (2016) Converging lines: Apple's iPad and active learning in Higher Education. In: ihe2016, 16 -18 March 2016, University of San Francisco, California, USA.
Glen, N (2015) Frozen: exploring creativity and the process of making using photogrammetry. In: ISEA 2015: 21st International Symposium on Electronic Art, Vancouver, Canada, 14-19 August 2015.
Head, A, Glen, N and Thompson, S (2009) A 'hybrid space’ for peer review: can Facebook inspire new ways of thinking? In: 8th European Conference on e-Learning, 29-30 October 2009, University of Bari, Italy.
Glen, N and Alexander, S (2015) Illuminated umbrella dance. In: Illuminate 2015, Bath, UK, 3-10 January 2015.
Glen, N, Chaffey, N, Palmer, J and Warmington, J (2016) Forest portals. Part of 'Forest Eyes' [app].
Glen, N and Doern, K (2014) Bath Spa University - developing an interactive visitors app [web page]. Jisc mobile learning guide.
Glen, N (2010) KRSTL Beacon (prototype).