Neil is Academic Developer for Bath Spa University, creating, developing and researching technology-enhanced learning experiences, to which he brings a design-led approach.
Neil works across academic and professional service teams at Bath Spa, encouraging cross-disciplinary thinking. He has experience of developing and leading programmes, and modules, at undergraduate and postgraduate level.
Neil has also led several university-wide projects including redesigning the VLE and the design and curation of MediaWall, an architectural scale space for staff and students to collaborate and experiment with large-scale digital media. At the core of Neil's work and research is the relationship between digital and physical learning spaces, and enabling new pedagogies to emerge through co-creativity between students and academics. He co-led an 18-month HEFCE (OfS) £130k-funded research project exploring the affordances of mobile devices in arts practice and performing arts.
Neil led the learning space design for the new university campus at Locksbrook, bringing a mobile-first approach to creating technology-enhanced learning for art and design practice.
For the Commons building at Bath Spa University's Newton Park campus, he designed MediaWall. Since its debut in 2014, MediaWall has been a place for artists, researchers, and students to explore rich media projects. From our staff and students to our global community of partners and alumni, choreography, dance, environment, filmmaking, photography, painting, drawing, coding – and above all, collaboration – come to fore whilst the technology recedes into the fabric of the building.
Neil has previously worked with various academic institutions including leading business development for Northumbria University's outward-facing design research centre and as a Senior Lecturer in Interaction Design at the Royal College of Art in London.
As a design consultant, Neil has experience of working across a range of disciplines, media and industry sectors. Founder and principal of nextdesign, a multi-disciplinary design consultancy established in 1992, Neil has collaborated with leading design groups such as IDEO, completed research for Apple Computers, Nokia, Transport for London, and developed luxurious things for Connolly Leather, Ferrari and Mulberry. Neil's work has been selected for inclusion in the Design Museum Permanent Collection and he received a D&AD Award for his work on the launch collection of luxury goods for Connolly London.
- MA (RCA) – Royal College of Art, London
- BA (Hons) – Northumbria University
- Senior Fellow Higher Education Academy (SFHEA)
Qualifications, skills and experience
- Blackboard Certified Practitioner in Digital Teaching and Learning
- Association for Educational Communications and Technology (AECT)
Recent professional updating
- 2019: Completed Bath Spa Developing Leaders programme
Other external roles
- FASTECH (Feedback and assessment with students using technology) was a JISC funded research project in collaboration with the University of Winchester which pioneered the use of Student Fellows as catalysts in bringing about evidence-informed changes in teaching and learning. Neil was the discipline lead for Art and Design.
Project lead for the learning space design for the new university campus at Locksbrook, bringing a mobile-first approach to creating technology-enhanced learning for art and design practice.
Lead development role, and acting course leader for BA (Hons) Three Dimensional Design: Idea Material Object until August 2011. The course was designed to be material agnostic, existing at the intersection of design practice and craft process, and aimed at inventive, inquisitive people with a passion for making and with an ambition to delight, amuse and intrigue.
Since 2009 I have investigated the relationship between ubiquitous technologies and teaching and learning, questioning how such technologies can be used to explore and develop the learning experience. This has ranged from working with blogging software, using photogrammetry with digital cameras and projectors, new pedagogies emerging through tablet devices, and the creation and curation of an architectural scale digital art space, have augmented traditional methods of working and facilitated discussion about the barriers to the development of new experiences.
- 2013: Internal Pedagogical Research award ‘Mind the Gap: Building Online Personal Archives’ to develop critical thinking and learning skills, whilst enhancing subject specific information in Art and Design.
- 2012: Internal Pedagogical Research award to evaluate of the introduction of tablet computing in traditional undergraduate graphic design curriculum.
- 2011-2012: Internal funding award to develop a research facility for the exploration of Idea, Material, and Object and seek out collaborative and research opportunities.
- 2009: Internal Pedagogical Research award to research the opportunities for online peer review within Graphic Communication.
Research and academic outputs
Boehm, J.D and Glen, N (2019) 'Student engagement, mobile technologies, and changing curriculum delivery.' In: Ørngreen, R, Buhl, M and Meyer, B, eds. Proceedings of the 18th European Conference on e-Learning: ECEL 2019. ACPI, Reading, pp. 86-92. ISBN 9781912764419
Glen, N and Boehm, J.D (2019) 'A mobile first approach for studio and workshop in art and design practice and performing arts.' In: Elkington, S and Bligh, B, eds. Future learning spaces: space, technology and pedagogy. Advance HE, York, pp. 60-63.
Boehm, J.D and Glen, N (2017) 'Converging lines: Apple's iPad and active learning in higher education.' In: Baab, B.F, Bansavich, J, Souleles, N and Loizides, F, eds. Proceedings of the 2nd International Conference on the Use of iPads in Higher Education. Cambridge Scholars, Cambridge, pp. 63-77. ISBN 9781443899734
Head, A, Glen, N and Thompson, S (2009) 'A 'hybrid space’ for peer review: can Facebook inspire new ways of thinking?' In: Remenyi, D, ed. The proceedings of the 8th European Conference on e-Learning : University of Bari, Italy, 29-30 October 2009. Academic Publishing, Reading, pp. 732-741. ISBN 9781906638528
Glen, N (2015) 'Frozen: exploring creativity and the process of making using photogrammetry.' ISEA2015: Proceedings of the 21st International Symposium on Electronic Art. ISSN 2451-8611
Glen, N and Thompson, S (2001) 'Bluenotes.' New Design, 11. pp. 30-33.
Glen, N and Thompson, S (2001) 'Function shift.' New Design, 10. pp. 30-33.
Boehm, J.D and Glen, N (2019) Learning spaces: developing learning environments with students through mobile devices. In: ELIA Academy 2019: What’s going on Here? Decoding Digitality in Higher Arts Education, 25 - 27 September 2019, University of Music and Performing Arts, Stuttgart, Germany.
Glen, N and Boehm, J.D (2019) Learning spaces: a hands-on session exploring learning through mobile devices. In: Engage – Annual Learning and Teaching Conference, 25 June 2019, Anglia Ruskin University, Cambridge, UK.
Glen, N and Boehm, J.D (2018) Learning spaces: a hands-on session exploring learning through mobile devices. In: Enhancing Excellence in Teaching and Learning, 13 December 2018, Woburn House Conference Centre, London, UK.
Boehm, J.D and Glen, N (2016) Converging lines: Apple's iPad and active learning in Higher Education. In: ihe2016, 16 -18 March 2016, University of San Francisco, California, USA.
Glen, N (2015) Frozen: exploring creativity and the process of making using photogrammetry. In: ISEA 2015: 21st International Symposium on Electronic Art, Vancouver, Canada, 14-19 August 2015.
Head, A, Glen, N and Thompson, S (2009) A 'hybrid space’ for peer review: can Facebook inspire new ways of thinking? In: 8th European Conference on e-Learning, 29-30 October 2009, University of Bari, Italy.
Glen, N (2017) Seeking sounds. In: Forest of Imagination, Bushey Norwood and The Edge, Bath, UK, 30 June - 2 July 2017.
Glen, N and Alexander, S (2015) Illuminated umbrella dance. In: Illuminate 2015, Bath, UK, 3-10 January 2015.
Glen, N, Chaffey, N, Palmer, J and Warmington, J (2016) Forest portals. Part of 'Forest Eyes' [app].
Glen, N and Doern, K (2014) Bath Spa University - developing an interactive visitors app [web page]. Jisc mobile learning guide.
Glen, N (2010) KRSTL Beacon (prototype).