facebook BSc (Hons) Creative Computing (Web Technologies) – Bath Spa University

Creative Computing (Web Technologies)

BSc (Hons)

Undergraduate degree - single honours

Key facts

BSc (Hons) Creative Computing (Web Technologies)
Campus or location
Newton Park
Course length
Three years full time, or four years full time with professional placement year.
UCAS codes
Institution Code: B20
Course Code: TT17 or RTFH
Campus Code: A,BSU

Entry requirements

We accept a wide range of qualifications for entry to our undergraduate programmes. Typical offers include A-level grades CCC- CDD.

View typical offers for more information.

Reimagine the web as a canvas for connected creativity.

  • Learn by making. Build imaginative games, web apps, digital interfaces and interactive artworks.
  • Network and collaborate. Work with like-minded students, software development specialists and creative partners.
  • Kick-start your career. Graduate as an in-demand fusion of creative thinker and technical expert.

Creative Computing (Web Technologies) responds to a pressing need in industry for imaginative individuals with a flair for web creativity. You’ll apply key programming, design experience and web development skills in creative contexts, and contribute to exciting projects with emerging tech companies and freelance developers.

As a graduate of Creative Computing (Web Technologies), you’ll be well-versed in web design and development, with a critical, practice-led understanding of emerging web concepts and tools. You’ll hold a unique blend of technical proficiency and creative maturity that will set you apart from typical computer science graduates.

Exams? Money worries? Accommodation? We’ve launched 3, 2, 1, Go! – three ways to help you take that important first step to who you want to be.


What you'll learn


We teach you core skills essential to creative computing and digital creativity more widely, including coding (C++, Python), web app deployment (HTML5, JavaScript, PHP) and asset creation (Adobe, Autodesk). These technical elements are complemented by critical insights into the computing industry from sector specialists.

Web Technologies pathway modules engage the ideation and prototype production process, from front end and server-side scripting to effective documentation and product testing. Here you not only learn the tools and design concepts typical of web development today, but also experiment with the technologies and creative strategies that are poised to transform the web of tomorrow.

Course structure

Year one
Master the basics. You start your journey through Creative Computing (Web Technologies) by developing key skills in computing and digital design. We provide a primer to computer science, and probe the social and ethical consequences that are distinct to the digital age. Weekly tech workshops expose you to the basics of web development and procedural programming. Modules on creative problem solving, interface design and coding for the visual arts enrich your understanding of how creativity and computing collide.

Year two
Begin to specialise. Learn the principles of responsive web design and Android app development, deploying a range of tools and creative strategies that underpin compelling online experiences. Elective modules provide space to learn the basics of animation or game development, interface with creative tech companies and experiment with some of the latest consumer grade interactive devices.

Year three
Kick-start your career. You'll deploy client and server-side scripting languages to create web apps, while exploring how emerging concepts such as machine learning and the Internet of Things can open up new possibilities for web creativity. Modules such as Physical Computing and Creative Incubator help you expand your coding skill set, while introducing strategies for securing funding within the tech sector. One third of your time is spent developing a major digital artefact that serves as the centrepiece of a compelling, industry-focused creative portfolio.

How will I be assessed?

Creative Computing (Web Technologies) is almost entirely coursework assessed. You deliver a varied and balanced collection of artefacts including prototype software, experiment portfolios, digital interfaces, interactive stories and web apps. Project work is supported by contextual essays, reflective commentaries, sketchbooks, reports, pitches, presentations, debates and b/vlogs.

How will I be taught?

You learn through creative workshops, technical labs, seminars and project drop-ins. These sessions are supported by individual and team tutorials that take place across the degree programme.

A network of visiting speakers and mentors keep you up to date with developments in the tech and creative sectors, while technical demonstrators reinforce the ‘skills training’ aspects of your learning.

Course modules

This course offers or includes the following modules. The modules you take will depend on your pathway or course combination (if applicable) as well as any optional or open modules chosen. Please check the programme document (below the main image on this page) for more information.

Year one (Level 4) modules

  • CodeLab I
  • Web Development
  • Experience Design
  • Ideation and Creative Problem Solving
  • Introduction to Computing
  • Digital Storytelling
  • Image, Sound and Code
  • Digital Citizenship

Year two (Level 5) modules

  • CodeLab II
  • Emerging Technologies
  • Creative Industry Challenge
  • Computer 3D Modelling and Visualisation
  • Games Development
  • Smartphone Apps
  • Motion Graphics and Sound
  • Games Studio
  • The Responsive Web
  • Professional Placement Year

Year three (Level 6) modules

  • Applied Computing
  • Creative Incubator
  • Cyber Security
  • Web Games
  • Physical Computing
  • Realtime Animation and Interactivity
  • Virtual and Augmented Reality
  • Serious Games
  • Commercial Games
  • Web Apps
  • Tomorrow’s Web


Study abroad

Creative Computing students across all pathways can apply for Erasmus+ and Exchange programme opportunities offered by Bath Spa University.

Work placements, industry links and internships

We draw on a diverse network of industry partners established by the University’s Digital Academy and Centre for Creative Computing. We collaborate with emerging tech companies, prolific creative media practitioners, and a collective of independent animation and game studios across Bath, Bristol and beyond. Our students are invited to work on these exciting projects, and enjoy the industry contacts and funding that they often provide.

Many of our students take on freelance work and placements during their time with us.


You’ll have access to countless collaborative possibilities. Join forces with students studying storytelling, animation, film-making, publishing, dance, music technology – the list goes on – to create unique and compelling digital work.

Competitions and awards

We encourage you to participate in regional and national events that spotlight digital creativity. A programme of internal ‘build’ competitions provides chances for you to test out new ideas and collaborate with peers or creatives pursuing other subject areas.


Project Pickaxe
An ongoing MineCraft build of our Newton Park campus.

Creative Computing students design and contribute to installations for MediaWall.

Serious Games
Collaborations with Bath Spa’s Institute of Education on multiple games that tackle real-world problems. These projects almost always combine aspects of animation, gaming and software development.

Professional placement year


This optional placement year provides you with the opportunity to identify, apply for, and secure professional experience, normally comprising one to three placements over a minimum of nine months. Successful completion of this module will demonstrate your ability to secure and sustain graduate-level employment.

By completing the module, you'll be entitled to the addition of “with Professional Placement Year” to your degree title.


Before your Professional Placement Year, you'll work to secure your placement, constructing a development plan with your module leader and your placement coordinator from our Careers and Employability team.

How will I be assessed?

On your return to University for your final year, you'll submit your Placement Portfolio, detailing your development on your placement.

Facilities and resources

Where the subject is taught

You'll have access to our:

  • Commons building
    You're taught within the cutting-edge Commons building, situated at the heart of our stunning Newton Park campus.
  • Apple iMac suites
    Core modules are taught across several Apple iMac suites, each loaded with industry standard digital design packages, prototyping tools and Integrated Development Environments.
  • Virtual Learning Environment
  • Newton Park library.


  • Access to top-spec, well-maintained 4K Windows systems
  • Excellent e-learning provisions and a personal software repository
  • An equipment loan service that offers a wide range of audiovisual production gear, interactive devices, and peripherals.


UK and EU students full time

2018/19 Entry

Course fees
Year 1 £9,250
Year 2 Published Jan 2019
Year 3 Published Jan 2020

2019/20 Entry

Course fees
Year 1 Published Jan 2019
Year 2 Published Jan 2020
Year 3 Published Jan 2021

2020/21 Entry

Course fees
Year 1 Published Jan 2020
Year 2 Published Jan 2021
Year 3 Published Jan 2022

UK and EU students full time - with placement year

During the placement year, the fee is reduced to 20% of the full time fee. Otherwise, fees are the same as for full time study.

International students full time

2018/19 Entry

Course fees
Year 1 £13,900
Year 2 Published Jan 2019
Year 3 Published Jan 2020

2019/20 Entry

Course fees
Year 1 Published Jan 2019
Year 2 Published Jan 2020
Year 3 Published Jan 2021

2020/21 Entry

Course fees
Year 1 Published Jan 2020
Year 2 Published Jan 2021
Year 3 Published Jan 2022

Interested in applying?

What we look for in potential students

We look for students with a drive to pursue big ideas and an avid interest in digital creativity. Successful applicants will be imaginative, organised and have a keen eye for detail. Programming experience is not an essential prerequisite for this course - we teach coding from the ground up.

Typical offers

Applicants are considered on an individual basis also taking into account any skills and experience that may not be reflected in A-level scores. The most important consideration is for applicants to have the qualities and potential to succeed in this exciting new area of study.

We accept a wide range of qualifications for entry to our undergraduate programmes. The main ones are listed below:

  • A Level -  Overall Grades CCC- CDD are accepted.
  • BTEC -  Extended Diploma - Merit, Merit, Merit (MMM) - Merit, Merit, Pass (MMP) accepted.
  • International Baccalaureate - A minimum of 26 points are accepted.
  • Access to HE courses - Typical offers for applicants with Access to HE will be the Access to HE Diploma or Access to HE Certificate (60 credits, 45 of which must be Level 3, including 15 at merit or higher).

English Language Requirements for International and EU Applicants
IELTS 6.0 - for visa nationals, with a minimum score of IELTS 5.5 in each element.

How do I apply?

Ready to apply? Click the "apply now" button in the centre of this page.

Need more guidance? Head to our how to apply webpages.

Interview and portfolio guidance

We recommend that you attach a portfolio of creative work to your application. The portfolio should contain 2 or 3 examples of your digital projects. These may be small games, web designs, asset models, interactive stories or any other type of artwork or creative artefact.

Get ahead

Although we teach coding from the ground up, you can get ahead by learning some basic programming techniques before you join the course. Courses on Codecademy (HTML & CSS, JavaScript) provide excellent starting points for learning to think algorithmically. Good luck!

Admissions service: +44 (0)1225 876 180
Email: admissions@bathspa.ac.uk
Course leader: Lee Scott
Email: l.scott@bathspa.ac.uk

Website feedback to web@bathspa.ac.uk